Designing & Creating Worlds Using CoSpaces for Digital Storytelling
Explore and create : Workshop
Saturday, June 22, 8:30–11:30 am
CoSpaces provides creation opportunities through virtual and augmented reality experiences the students imagine and design. Learn through hands-on use of CoSpaces as you design, create, build and explore your own virtual environment. Use CoSpaces to help your students be VR creators!
|Audience:||Coaches, Teachers, Library media specialists|
|Attendee devices:||Devices required|
|Attendee device specification:||Laptop: Chromebook, Mac, PC
|Participant accounts, software and other materials:||CoSpaces EDU - https://cospaces.io/edu/
It would be best if attendees had a computer available. At a minimum a tablet would be required.
|Focus:||Digital age teaching & learning|
|Topic:||Augmented, mixed and virtual realities|
|Subject area:||Language arts, Social studies|
|ISTE Standards:||For Students:
The Eminence EdHub (Experimental Davinci Hybrid Ultra Bibliotheca) is the library of the “Disney World of Schools” and is a place where students imagine, design, and create daily. One of the tools we use on a regular basis is CoSpaces. On their website CoSpaces is described as “an intuitive educational technology enabling students and teachers to easily build their own 3D creations, animate them with code and explore them in Virtual or Augmented Reality.” At Eminence, we incorporate CoSpaces into our lesson plans, and use it as we collaborate with teachers. CoSpaces is “designed for schools that want to empower their students to become creators and prepare them for the future, [and] CoSpaces Edu improves digital literacy skills, enhances creativity and fosters collaboration in the classroom.”
In this session:
Participants will be able to create their own customized virtual worlds using CoSpaces. I will demonstrate how to create in this virtual environment, and demonstrate how to use the tools and features of this technology.
Participants will also be able to present the worlds they design and create both on their computer, but also on their phones or tablets using augmented reality.
Participants will learn how to and leave with an understanding of how to incorporate CoSpaces in their own classrooms and/or be able to demonstrate the value of this creation tool to others.
Participants can use their own creations and the resources I share as evidence of the value of this tool when used with students for their edtech toolbox.
Brief introduction of how VR and AR is being used instructional, including resources and research on this topic. 15 minutes.
Participants will get to experience some examples of completed worlds within CoSpaces in order to generate some ideas for their own creations. 10-15 minutes
Participants will learn and practice using the basics of CoSpaces including the gallery, classroom setup, basic tools, and other settings.
Join class - 5 min
Gallery - 5 min
Classroom setup - 5 min
Basic navigation - 15 min
Library of items - 10 min
Placing and manipulating objects - 20 min
Adding scenes - 5 min
Participant time to work on creations, questions 30 min
Programming objects and characters - 30 min
Participant Creation Sharing
Sharing worlds through computer - 10 min
Sharing worlds through virtual reality - 10 min
Sharing worlds though augmented reality - 10 min
Wrap up, reflect, questions, plans/goals for use in classroom -15 min
Figueroa, Miguel. "IN A VIRTUAL WORLD: How school, academic, and public libraries are testing virtual reality in their communities." American Libraries, Mar.-Apr. 2018, p. 26+. Academic OneFile, http://link.galegroup.com/apps/doc/A530914698/AONE?u=j043905010&sid=AONE&xid=e470241b. Accessed 27 Sept. 2018.
Bradley, Lynn. "A BLENDED JOURNEY." Tech & Learning, Nov. 2017, p. 32. Academic OneFile, http://link.galegroup.com/apps/doc/A515579654/AONE?u=j043905010&sid=AONE&xid=fa92aa6c. Accessed 27 Sept. 2018.
Foote, Carolyn. "Mobile technology goes virtual: using virtual reality in education." Internet@Schools, May-June 2017, p. 12+. Academic OneFile, http://link.galegroup.com/apps/doc/A491949325/AONE?u=j043905010&sid=AONE&xid=f1de11ed. Accessed 27 Sept. 2018.
Barack, Lauren. "Tool Time: Go-to sites and applications for computer science, VR, and game design." School Library Journal, Dec. 2017, p. 67+. Academic OneFile, http://link.galegroup.com/apps/doc/A516633952/AONE?u=j043905010&sid=AONE&xid=3b2951ac. Accessed 27 Sept. 2018.
Debroy, Ananya. "Cospaces Edu - Great Creative Platform For Different Subjects & Any Age." EdTechReview. N. p., 2018. Web. 27 Sept. 2018.
Drezek, Michael. "How I Use Cospaces To Help Students Create Their Dreams – ." Hypergridbusiness.com. N. p., 2018. Web. 27 Sept. 2018.
L., Joe et al. "VR Creation With Cospaces: The Basics (Part 1) - Edtech Guides." Edtech Guides. N. p., 2017. Web. 27 Sept. 2018.
"Cospaces Edu: Make AR & VR In The Classroom." Cospaces.io. N. p., 2018. Web. 27 Sept. 2018.
James Allen is a teacher librarian and EDhub Director at Eminence Independent, a kindergarten through twelfth-grade public school in Kentucky. James is a Google for Education Certified Innovator and Google Earth Educator Expert. He is also a past president of the Kentucky Association of School Librarians and is a member of the American Association of School Librarians Best Apps for Teaching and Learning committee.