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Personalizing and Gamifying PD

Explore and create
Pre-registration required

Explore and create : Workshop

Saturday, June 22, 4:00–5:30 pm
Location: 120BC

Eric Davis   Shawn Young  
When do your teachers experience the form of education that you expect them to deliver for their students? This workshop is intended to model personalized, gamified and collaborative professional development so that educators know what it feels like to learn in that environment and ultimately create it.

Audience: Chief technology officers/superintendents/school board members, Coaches, Professional developers
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: Windows, Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Focus: Digital age teaching & learning
Topic: Game-based learning and gamification
Grade level: PK-12
ISTE Standards: For Administrators:
Excellence in Professional Practice
  • Allocate time, resources and access to ensure ongoing professional growth in technology fluency and integration.
Systemic Improvement
  • Lead purposeful change to maximize the achievement of learning goals through the appropriate use of technology and media-rich resources.
For Educators:
  • Set professional learning goals to explore and apply pedagogical approaches made possible by technology and reflect on their effectiveness.
Disclosure: The submitter of this session has been supported by a company whose product is being included in the session

Proposal summary

Purpose & objective

The purpose of this session is to help educators experience a collaborative, personalized, and gamified classroom so that they are better equipped to facilitate the cultivation of such a learning experience with their students. This hands-on session will promote an environment of professional learning and innovation that empowers educators to enhance student learning through the infusion of contemporary technologies and digital resources. It will also help educators continually improve their practice by learning from and with others and exploring proven and promising practices that leverage technology to improve student learning. And will also help administrators provide digital age leadership and management to continuously improve the organization through the effective use of information and technology resources.


1) Use play to determine PD interests (which skills educators most wish to develop) (15 min)
2) Collaborative PD design process (45 min)
3) Metacognitive reflection on school/district PD systems (30min)

Supporting research

Culturally Responsive Teaching

More [+]


Eric Davis, Classcraft
Shawn Young, Classcraft

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