Critical Creativity With Google Apps!
Explore and create : BYOD
Wednesday, June 26, 12:00–1:00 pm
Daniel Maas Trisha Roffey
Are you ready to use the Google Tools for more than just slideshare and word processing? This session will help you explore intentional creativity in the classroom using Google Apps as well as give you the gift of hundreds of new templates and tools to use in the new year.
|Attendee devices:||Devices required|
|Attendee device specification:||Laptop: Chromebook, Mac, PC
|Focus:||Digital age teaching & learning|
|Topic:||Creativity and productivity tools|
|Subject area:||Language arts, Math|
|ISTE Standards:||For Educators:
This will be an interactive hands on session where participants will be designers of innovative digital learning environments. We will explore the need for creativity as a literacy and how with simple and free tools like Google Apps we can allow for intentional creativity to take the place of traditional regurgitation of facts and figure as demonstration of learning. Additionally we will consider how these tools also have built in assistive technology and supports that allow for a diverse student population with varying abilities and needs can be successful. We are going to bring learning off the page and make it come alive. They will have the opportunity to see classroom examples of these practices as well as try the hands-on challenges themselves with step by step instructions and supports during the session. We will use Google Slides, Google Drawings, and Google Sites to make:
Motivational math posters for estimation and of numeracy concepts
GIF and Emoji Stories
Create a Magazine template to showcase research
Quick and easy Infographics
Digital Self portraits
Game boards for collaborative learning
Making math manipulatives come to life
Transform textbooks into Comic Books
Interactive Concept maps
Interactive Student Portfolios
Educators will leave with ready to use ideas and lessons for their classrooms as well as access to hundreds of free templates and resources found on my website http://bit.ly/emtechgoogle
Provide a detailed outline of your presentation, including:
Content and activities: What content will be presented and/or in what activities will the audience participate?
Time: How much time will be spent on each content component?
Process: Include specifics on the frequency and tactics you plan to use to engage the audience (e.g., peer-to-peer interaction, device-based activities, games or contests, etc.).
10 min - Instant creativity challenge from Destination Imagination using the Instant Shaker Challenge App and a Google Drawing. Icebreaker and opener.
10 min - Introducing creativity as a critical literacy and a muscle that can and must be exercised. Also explore the consideration of these digital tools as a way to level the playing field for students of varying needs and abilities.
15 min - An introduction to design principals of images, colour, shapes, lines, and links to transform traditional tasks into flexible and creative digital templates. We will do a design challenge using Google Drawings and/or Slides
20 min - Choose your own adventure design challenge. There will be 10 student lesson ideas to design and build. Each choice will have a built in cheat sheet and video tutorial as a take away. Participants will choose a challenge that best suits the students and context they teach in and have time to work on that challenge with the skills they just learned, the support of their tables mates, and at the elbow assistance from the presenter. Participants will complete one design but have the resources for all 10 activities to try later.
5 min- sharing of http://bit.ly/emtechgoogle with hundreds more lesson ideas and templates
Participants will earn a digital badge for participation...one that was designed during the presentation
Robinson, K., & Aronica, L. (2016). Creative schools: The grassroots revolution that's transforming education. Penguin books.
Wagner, T., & Compton, R. A. (2015). Creating innovators: The making of young people who will change the world. Simon and Schuster.
Miller, L. R. (2016). Stratosphere: Integrating Technology, Pedagogy, and Change Knowledge (2013) by Michael Fullan. Alberta Journal of Educational Research, 62(4), 429-432.
Hargreaves, A., & Fullan, M. (2012). Professional capital: Transforming teaching in every school. Teachers College Press.
Burval, A., & Ryder, D. (2017) Intention: Critical Creativity in the Classroom. EdTechTeam Press.
Trish is a teacher and Emerging Technology Consultant for Edmonton Catholic Schools in Edmonton, Alberta, Canada with a Master degree in Educational Technology (MET). Trish specializes in supporting teachers and students K-12 to explore makerspace, assistive technology, coding, robotics, and Google. Trish is a Google Certified Educator and Trainer, and is the founder of www.makerspaceforeducation.com helping teachers with educational technology and constructivist practices to support learners of any age or ability. She regularly presents to educators across North America through professional development workshops, conferences including the FETC and ISTE, and is a spotlight presenter for EdTech Team.
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