Using VR to Engage Social Studies Learners of All Ages
Participate and share : Poster
Sunday, June 23, 11:30 am–1:30 pm
Location: Posters: Level 4, Terrace Ballroom Lobby, Table 9
Caleb Bagby Wayne Fullam Ryne Linsley
During this session, teachers and curriculum designers will learn how to integrate virtual reality development and exploration into social studies classes. Educators will be taught how to create VR content themselves. From the use of 360 degree cameras to the development of VR environments using tools such as Unity.
|Audience:||Curriculum/district specialists, Teachers|
|Attendee devices:||Devices useful|
|Attendee device specification:||Smartphone: Android, iOS
Laptop: Mac, PC
|Focus:||Digital age teaching & learning|
|Topic:||Maker activities and programs|
|Subject area:||Social studies, Computer science|
|ISTE Standards:||For Educators:
Teachers will be able to create their own VR environments using the software discussed.
Teachers will understand the uses of VR and VR environments in the social studies education setting.
Teachers will have confidence to lead students in the development of VR environments and in the use of VR equipment.
Teachers will use a number of VR devices, gaining knowledge of the differences, benefits, and downfalls of each.
Hands on exploration of VR devices (30-45 minutes)
Device based activity with peer to peer interaction and discussion.
Hands on exploration of VR environment creation (60-90 minutes)
Lecture, discussion, and practice with software environments. Development of skills in teams of 2-3 for reenforcement.
Exploration of environments created (45-60 minutes)
Share out and museum style exploration of creations.
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