The Classroom to the Boardroom: Digital Citizenship is Everyone's Responsibility
Listen and learn : Panel
Monday, June 24, 9:00–10:00 am
Location: Ballroom A: Level 3 (access from escalators in Registration area in Grand Hall on Level 2)
Dr. Marialice B.F.X. Curran Curran Dee Jaime Donally Michael Drezek Steve Isaacs Dr. Oluwakemi Olurinola Brad Waid Dr. Ilene Winokur
How are you making a DigCit impact? Join multiple stakeholders from the classroom-to-the-boardroom model for a discussion on how digital citizenship is everyone's responsibility. Topics include: Universal Design for Learning, corporate social responsibility, emerging technology, app development, gaming and esports, global education, higher education, parenting and social-emotional learning.
|Audience:||Curriculum/district specialists, Teacher education/higher ed faculty, Professional developers|
|Attendee devices:||Devices not needed|
|Focus:||Digital age teaching & learning|
|Subject area:||Social studies, Computer science|
|ISTE Standards:||For Administrators:
Digital Age Learning Culture
|Additional detail:||Student presentation, ISTE author presentation|
From the classroom to the boardroom is a critical conversation to model how digital citizenship is everyone's responsibility. This was the conference theme at the 4th Annual Digital Citizenship Summit at Webster University in St. Louis, Missouri. Panelists where on the stage and on the screen joining in from Ireland, Kuwait, Poland and Spain. The panelists talked about digital citizenship as the foundation for topics such as access and Universal Design Learning, corporate social responsibility, emerging technology and app development, gaming and esports, global education, higher education, parenting and social emotional learning.
The take away from this panel was that this is the future of learning, the future of work and the future of play. The panelists demonstrated the need to work and collaborate with local, global and digital communities to identify and solve real problems together. For example, the parenting piece focused on how parenting in the digital age no matter where you live or what language you speak is challenging and that we need to work in unison. The higher education conversation addressed mobile phones to mortar boards: digital life and its impact on the internationalization of higher education.
This panel will share the same message as the panelists address how access and Universal Design Learning is everyone's responsibility; the importance of corporate social responsibility and industry's responsibility to lead with digital citizenship; how emerging technology and app development has a responsibility to how emerging technologies will alter the institutions of citizenship; how the Global Goals and global collaboration are needed in every classroom; and lastly, how social emotional learning is the basis for building positive climate and culture at school, at home and at work.
Introduction (5 minutes)
So, what is digital citizenship?
To us at the Digital Citizenship Institute, digital citizenship is about human connections online where participants are active citizens who are designers, creative thinkers, global collaborators, problem solvers, and justice-oriented digital citizens. We believe that digital citizenship needs to be an action, something we practice and do every single day. Ultimately, we believe that digital citizenship is about seeing and valuing the human being sitting next to us, around the world and across the screen.
Now, let’s think about the future -- specifically the future of work. With emerging technologies -- augmented reality, virtual reality, mixed reality, machine learning, artificial intelligence -- our world is changing at such a rapid pace that we need to ask if we are preparing our students for their future?
Will our students be ready? It’s up to us to ensure they are DigCit Ready.
This is why, in today's networked world, digital citizenship is everyone’s responsibility, it doesn’t matter what language you speak, where you live or what religion you practice -- to us, digital citizenship is all about community. We believe digital citizenship is an opportunity to empower others to become changemakers in their own communities because once you make an impact in a local community, it has a ripple effect an influences both global and digital communities simultaneously.
We want to help communities look out through this new community lens of digital citizenship. Instead of seeing local, global and digital in isolation, we want you to see them as one entity. In this way, we are able to model how all it takes is one person to stand up, to speak up, to take action and make a difference. In our work, we have repeatedly seen how ONE becomes MANY because of the ripple effect of choices, words and actions.
Our DigCit Community Model prepares us to see the humanity in everything we do both on and offline, where we humanize the person sitting next to us, people around the world and across the screen. Although today’s headlines might remind us that we’ve lost the art of civil discourse, that we are more divided as a human race; it is our goal to change those sensational headlines with stories about our young people as leaders who inspire and awaken others to action.
We invite the attendees to look through our #DigCitCommunity Mindset Model with four specific attributes: an Empathetic Mindset, an Entrepreneurial Mindset, an Inclusive Mindset and an Innovative Mindset.
When you combine these four dispositions into one DigCit Community Mindset, we focus on being DigCit Ready, on being proactive and highlight the importance of providing our students opportunities to be actively participating deliberately and meaningfully online, who know how to navigate the digital landscape and produce media not just consume it. This DigCit Community Mindset unites people who are mindful that their choices, words and actions matter deeply. Much like the Future Ready Framework, our DigCit Community model prepares citizens to be DigCit Ready at school, at home, and in the workplace.
Panel with topics including: Access and Universal Design Learning, corporate social responsibility, emerging technology and app development, gaming and esports, global education, higher education, parenting and social emotional learning.
Questions (10 minutes)
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