Incorporating Insipiring and Creative STEAM Activities into Chinese Elementary Classrooms
Listen and learn : Snapshot
Wednesday, June 26, 1:30–2:30 pm
Presentation 1 of 2
iCamp: A Summer Media Academy for STEAM and Civics Literacy
Yuqin Ren Xueyan Xia Zihong Zhang Dr. Yali Zhao
Learn how Chinese educators creatively and seamlessly incorporate Maker programs, computer science, science, arts, math, ethnic culture, and character development into their daily classes to promote 21st century skills. Presenters have won numerous awards for designing and teaching creative STEAM courses at school, regional and national levels in China.
|Audience:||Teachers, Teacher education/higher ed faculty|
|Attendee devices:||Devices not needed|
|Focus:||Digital age teaching & learning|
|Topic:||Maker activities and programs|
|Subject area:||STEM/STEAM, Computer science|
|ISTE Standards:||For Educators:
The purpose of this presentation is to demonstrate how Chinese elementary technology and STEAM teachers creatively incorporate Maker activities, computer science, science, arts, math, ethnic culture, and character development into their classrooms to promote 21st century skills such as collaboration, critical thinking, problem solving, creativity, cross-cultural and global awareness as future global citizens.
From the presentation, attendees will learn how Chinese teachers engage students in using technology to create culture related arts work and science projects for community service, cross-cultural communications, and environmental protection purposes. The attendees will learn how Chinese teachers help students use computer, 3-D printer, Laser cutter, robotics, etc. to build various meaningful objects to provide students with authentic learning experience and to learn different subjects more effectively.
Attendees will be able to see a variety of artifacts and projects created by students and learn how the presenters challenge students in critical thinking and problem solving through hands-on makerspaces and curriculum collaborative activities.
Content and activities: What content will be presented and/or in what activities will the audience participate?
1. Technology and STEAM education in Chinese schools
2. Strategies to incorporate STEAM teaching and learning activities across disciplines
3. Sharing artifacts and images of creative STEAM projects
4. Interactive dialogues with audience
Time: 5 minutes about technology and STEAM education in Chinese schools, 20 minutes about strategies, 5 minutes on sharing artifacts, and 10 minutes for interaction with audience
1. At the beginning, ask audience about their knowledge of Chinese education and their experience of STEAM
2. While sharing their technology and STEAM strategies, presenters will ask audience if and how they use similar or different strategies to promote student learning across disciplines
3. Presenters will use lots of STEAM projects pictures to involve audience in dialogues
Anne Carey, Ana Dziengel, etc. (2016) STEAM Kids: 50+ Science/Technology/Engineering/Art/Math Hands-On Projects for Kids Paperback.
Jacie Maslyk (2016). STEAM Makers: Fostering Creativity and Innovation in the Elementary Classroom.