Creative Constructor
Lab Virtual
Leadership Exchange
at ISTELive 21
Edtech Advocacy &
Policy Summit

STEAM'ing up Your Library: supporting STEAM, PBL & Maker education in the library

Participate and share

Participate and share : Interactive lecture


Sunday, June 23, 10:00–11:00 am
Location: 120A

Martha Bongiorno   Kathy Schmidt  
The library is the largest classroom in the school. From offering MakerSpaces to art supplies, libraries have opportunities to enhance & support student creativity. The power of STEAM becomes stronger when combined with literacy. Join two librarians as they invite you into their journey embedding & supporting STEAM initiatives at their schools.

Audience: Teachers, Library media specialists
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: Windows, Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Focus: Digital age teaching & learning
Topic: Library/media
Grade level: PK-12
Subject area: STEM/STEAM
ISTE Standards: For Students:
Innovative Designer
  • Students select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.
Knowledge Constructor
  • Students curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions.
  • Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.

Proposal summary

Purpose & objective

In this session, we will highlight collaborations with teachers and students on STEAM activities, projects, and programs that support our school mission and goals as a STEAM school. During the presentation, we will spell out each letter in STEAM to review what we both do to support and encourage teachers and students as library media specialists for science, technology, engineering, arts, and math. Our experiences as elementary and middle school media specialists will offer various perspectives and ideas on how to incorporate these ideas into a wide range of grades and settings. Technology tools, MakerSpace challenges, art integration ideas, and Project-Based Learning examples will be integrated throughout the presentation as well as how literacy is embedded in our STEAM focus.

Outline

5 minutes: Introduce presenters and the purpose of the presentation

10 minutes: Define STEAM and introduce audience to the purpose of STEAM, the importance in embedding STEAM into the library program, and share a range of rubrics used throughout the country used to certify STEAM schools

35 minutes: Share details in how we (an elementary and middle school media specialists) integrate STEAM into our library programs, how we collaborate with teachers as well as students, and specific challenges audience members can take back to try in their own libraries or classrooms tomorrow.

10 minutes: Share session in which ideas will be shared with the participants around you (such as table mates or by grade level) about STEAM ideas in the library. Ideas will be documented through a live Google document with names and contact information so we can build a community of STEAM-focused librarians and for future collaborations

Supporting research

https://www.slj.com/?detailStory=school-stem-programs-designed-by-the-experts

http://www.ascd.org/publications/educational_leadership/oct17/vol75/num02/The_STEAM-Powered_Classroom.aspx

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Presenters

Photo
Martha Bongiorno, Fulton County Schools
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Kathy Schmidt, Coleman Middle School

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