Leadership Exchange
at ISTELive 21
Creative Constructor
Lab Virtual
Edtech Advocacy &
Policy Summit

More Stupid Ideas in Edtech (and Why You Should Totally Do Them)

Listen and learn

Listen and learn : Lecture

Monday, June 24, 10:30–11:30 am
Location: Terrace Ballroom IV, Level 4 (near Posters)

Adam Bellow   Leo Brehm   Steve Dembo   Jaime Donally   Sylvia Martinez   Andrew Wallace  
There is no shortage of trendy ideas in edtech, and some of them are truly stupid. However, with the right perspective and implementation, you may be surprised just how powerful they can be! We'll explore weird, ridiculous and stupidly awesome trends and how they can make your classroom more awesome!

Audience: Teachers, Technology coordinators/facilitators, Library media specialists
Skill level: Beginner
Attendee devices: Devices not needed
Focus: Digital age teaching & learning
Topic: Creativity and productivity tools
Grade level: PK-12
ISTE Standards: For Administrators:
Digital Age Learning Culture
  • Model and promote the frequent and effective use of technology for learning.
For Educators:
  • Create experiences for learners to make positive, socially responsible contributions and exhibit empathetic behavior online that build relationships and community.
  • Establish a learning culture that promotes curiosity and critical examination of online resources and fosters digital literacy and media fluency.

Proposal summary

Purpose & objective

When an application or topic becomes trendy, it is common for educators to jump in and try to find a way to force them into the curriculum. We'll explore current trends and how they can be implemented into the learning environment. There are so many trending topics to explore, we'll try to focus on topics that are somewhat controversial in the edtech space (such as things like wearables and 'smart' furniture). We'll draw from our own experiences with them, but also share how educators are applying the trends into their own classrooms. This session will be fast paced, humorous and represent a global perspective to educational trends.


Participants will be taken through a tour of recent education trends, both popular and obscure. We'll review the trend, and then proceed to break down how educators are making use of it. For example, Pokemon Go is still wildly popular amongst youth and educators are finding creative ways to integrate it into the classroom (such as using it to teach probability). We'll explore how the trend is being used and whether the use is legit for the long term or just a fad. If legit, we'll provide ample examples of how educators are using each technology in classrooms. The specific topics will vary based on what is trending at the time of the conference, but will likely include STEM/STEAM, Amazon Dash Buttons, eSports and gamification, virtual reality, and more. Audience participation will be encouraged!

Supporting research

Sustaining Digital Literacy - Wilkes University http://www.inacol.org/news/11-big-trends-for-2016-predictions-and-changes-ahead-in-k-12-education/ http://www.core-ed.org/thought-leadership/ten-trends https://onlinelearninginsights.wordpress.com/2016/01/10/three-trends-that-will-influence-learning-and-teaching-in-2016/

More [+]


Adam Bellow, Breakout EDU
Leo Brehm, CatchOn
Steve Dembo, Quest Academy
Jaime Donally, ARVRinEDU
Sylvia Martinez, Invent To Learn
Andrew Wallace, South Portland Schools

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