More Stupid Ideas in Edtech (and Why You Should Totally Do Them)
Listen and learn : Lecture
Monday, June 24, 10:30–11:30 am
Location: Terrace Ballroom IV, Level 4 (near Posters)
Adam Bellow Leo Brehm Steve Dembo Jaime Donally Sylvia Martinez Andrew Wallace
There is no shortage of trendy ideas in edtech, and some of them are truly stupid. However, with the right perspective and implementation, you may be surprised just how powerful they can be! We'll explore weird, ridiculous and stupidly awesome trends and how they can make your classroom more awesome!
|Audience:||Teachers, Technology coordinators/facilitators, Library media specialists|
|Attendee devices:||Devices not needed|
|Focus:||Digital age teaching & learning|
|Topic:||Creativity and productivity tools|
|ISTE Standards:||For Administrators:
Digital Age Learning Culture
When an application or topic becomes trendy, it is common for educators to jump in and try to find a way to force them into the curriculum. We'll explore current trends and how they can be implemented into the learning environment. There are so many trending topics to explore, we'll try to focus on topics that are somewhat controversial in the edtech space (such as things like wearables and 'smart' furniture). We'll draw from our own experiences with them, but also share how educators are applying the trends into their own classrooms. This session will be fast paced, humorous and represent a global perspective to educational trends.
Participants will be taken through a tour of recent education trends, both popular and obscure. We'll review the trend, and then proceed to break down how educators are making use of it. For example, Pokemon Go is still wildly popular amongst youth and educators are finding creative ways to integrate it into the classroom (such as using it to teach probability). We'll explore how the trend is being used and whether the use is legit for the long term or just a fad. If legit, we'll provide ample examples of how educators are using each technology in classrooms. The specific topics will vary based on what is trending at the time of the conference, but will likely include STEM/STEAM, Amazon Dash Buttons, eSports and gamification, virtual reality, and more. Audience participation will be encouraged!
Sustaining Digital Literacy - Wilkes University http://www.inacol.org/news/11-big-trends-for-2016-predictions-and-changes-ahead-in-k-12-education/ http://www.core-ed.org/thought-leadership/ten-trends https://onlinelearninginsights.wordpress.com/2016/01/10/three-trends-that-will-influence-learning-and-teaching-in-2016/