Engagement-Driven Social-Emotional Learning
Listen and learn : Lecture
Sunday, June 23, 2:30–3:30 pm
Location: Room 124
Eric Davis Devin Young
Violence, bullying, mental illness and inclusion issues are prevalent in schools, which is why SEL has become a pressing topic. Frameworks exist to define SEL and categorize SE competencies, but there's a lack of tools to easily develop and assess them. Learn how you can use Classcraft to develop and assess SE competencies based on the CASEL framework for SEL.
|Audience:||Chief technology officers/superintendents/school board members, Teachers, Principals/head teachers|
|Attendee devices:||Devices not needed|
|Focus:||Digital age teaching & learning|
|Topic:||Game-based learning and gamification|
|ISTE Standards:||For Administrators:
|Disclosure:||The submitter of this session has been supported by a company whose product is being included in the session|
The purpose of this session is to give educators the vision and the tools to completely transform their SEL implementations by transforming them into a game. They'll be able to see how Classcraft is a research-back tool (UNESCO, Rutgers) for successfully developing and assessing SEL.
1) Present the Classcraft SEL research from Rutger’s University (10 min)
2) Outline what is possible with Classcraft in relation to CASEL competencies (10 min)
3) Deep dive on the practical aspects of gamifying CASEL (40 min)