ISTE20Creative
Constructor Lab
Digital
Leadership Summit
Edtech Advocacy &
Policy Summit

Engagement-Driven Social-Emotional Learning

Listen and learn

Listen and learn : Lecture


Sunday, June 23, 2:30–3:30 pm
Location: Room 124

Eric Davis   Devin Young  
Violence, bullying, mental illness and inclusion issues are prevalent in schools, which is why SEL has become a pressing topic. Frameworks exist to define SEL and categorize SE competencies, but there's a lack of tools to easily develop and assess them. Learn how you can use Classcraft to develop and assess SE competencies based on the CASEL framework for SEL.

Audience: Chief technology officers/superintendents/school board members, Teachers, Principals/head teachers
Skill level: Beginner
Attendee devices: Devices not needed
Focus: Digital age teaching & learning
Topic: Game-based learning and gamification
Grade level: PK-12
ISTE Standards: For Administrators:
Systemic Improvement
  • Collaborate to establish metrics, collect and analyze data, interpret results and share findings to improve staff performance and student learning.
Visionary Leadership
  • Inspire and facilitate among all stakeholders a shared vision of purposeful change that maximizes use of digital age resources to meet and exceed learning goals, support effective instructional practice, and maximize performance of district and school leaders.
For Education Leaders:
Empowering Leader
  • Support educators in using technology to advance learning that meets the diverse learning, cultural, and social-emotional needs of individual students.
Disclosure: The submitter of this session has been supported by a company whose product is being included in the session

Proposal summary

Purpose & objective

The purpose of this session is to give educators the vision and the tools to completely transform their SEL implementations by transforming them into a game. They'll be able to see how Classcraft is a research-back tool (UNESCO, Rutgers) for successfully developing and assessing SEL.

Outline

1) Present the Classcraft SEL research from Rutger’s University (10 min)
2) Outline what is possible with Classcraft in relation to CASEL competencies (10 min)
3) Deep dive on the practical aspects of gamifying CASEL (40 min)

Supporting research

https://www.nwea.org/content/uploads/2017/09/Using-Student-Assessment-Engagement-as-a-Measure-of-Student-SEL-and-School-Engagement.pdf
https://drive.google.com/open?id=1HBuVRTon9sc79WYIVTemahCwDqUrT-Dv
classcraft.com/research

More [+]

Presenters

Eric Davis, Classcraft
Devin Young, Classcraft

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