Bye Bye Boring Tests: Using Student Creation for K-12 Assessment
Participate and share : Interactive lecture
Monday, June 24, 11:30 am–12:30 pm
Location: Liberty Ballroom, Marriott
Kristen Brooks Cindy Herren
Creativity is the premier skill innovative companies are looking for. Rethinking our assessments may help prepare students for their future. Learn how creative assessments can engage, motivate, empower and challenge your students and maximize active, deep learning. Many student examples, assessment tools and easy, free creation tools will be shared.
|Audience:||Curriculum/district specialists, Teachers, Technology coordinators/facilitators|
|Attendee devices:||Devices useful|
|Attendee device specification:||Laptop: Chromebook, Mac, PC
Tablet: Android, iOS
|Participant accounts, software and other materials:||A laptop to access websites and resources will be necessary to access presentation, resources and student examples.|
|Focus:||Digital age teaching & learning|
|Topic:||Creativity and productivity tools|
|Subject area:||Language arts, STEM/STEAM|
|ISTE Standards:||For Students:
Too many students – especially those furthest from opportunity – are unprepared for the modern economy and the challenges of the 21st century. The purpose of this presentation is to challenge educators to rethink assessments and their intended outcomes. On traditional tests and quizzes, answers tend to be correct or incorrect. Research shows that students who measure high tend to always measure high, and the students who don't measure up tend to experience disappointment over and over. While quizzes and tests have their place in every learners experience, students also need opportunities to create through a process that has plans, mistakes, feedback and revisions along the way.
Participants will explore various examples of creative projects at several K-12 grade levels and in multiple subject areas.
Participants will explore various digital creation tools (Clips App, PicEdu, Keynote, Book Creator, Google Slides, Google Drawings, etc) and examples of student projects
Participants will compare traditional assessments to creative projects intended to show mastery of the same content.
Participants will explore a project based learning model
Participants will explore ways to assess creative projects
Participants will leave with all resources shared within the presentation
Models employed: Project based learning, creation as an assessment tool
(15 min) Introduction:
Introduce speakers, Objectives of session, Who's in the room?
Participants turn and share with a partner an example of content that they remember from a test or quiz that they took as a student. Share out
Participants turn and share with a partner an example of content that they remember from a project that they created in school. Share out.
Introduce the WHY of creation
Introduce the WHY of assessment
Share research related to both
(20 min) Share multiple examples of projects created by K-12 students used to demonstrate mastery
Examples will be aligned to Common Core, ISTE and/or CSTA standards and will demonstrate the use of a variety of creation tools
(10 min) Compare examples of a traditional assessment to a product created with the intent to show mastery of the same content. Participants will share what they know about the student by looking at both pieces and evaluate which gives more feedback to the student, intended audience and teacher
(10 min) Share example of a rubric that results in every project looking the same. Share ways to assess student work in a way that promotes a process that has plans, mistakes, feedback and revisions along the way.
(5 min) wrap-up questions etc.
Kristen Brooks is a K-12 Instructional Technology Specialist, Apple Distinguished Educator, Microsoft Innovative Educator, PBS Digital Innovator and an Adobe Campus Leader. She has taught for 24 years with the last 15 years specifically in Educational Technology and created the first K5 Technology lab and K5 iPad Lab in her district. Her educational mantra for students is always to create more than you consume.