Make the Future
Summit 2022
Creative Constructor
Lab Virtual
Leadership Exchange
at ISTELive 21
Edtech Advocacy &
Policy Summit

Engagement = Technology + UDL

Explore and create
Pre-registration required

Explore and create : BYOD


Wednesday, June 26, 1:30–2:30 pm
Location: Room 116

Jaclyn Clifford   Patricia Reynolds  
Learn how to incorporate technology into lessons as well as how to offer choice in accessing the content and assessing learning. Participants will choose a math or a social studies lesson that incorporates various technology and activities.

Audience: Teachers, Principals/head teachers, Technology coordinators/facilitators
Skill level: Beginner
Attendee devices: Devices required
Attendee device specification: Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials: * Bring a device that can be connected to the internet. Earbuds would be helpful.
* Set up accounts through Google: Nearpod, Symbaloo, Kahoot, Quizizz, QuizletLive, Socrative, Desmos, Flipgrid, Flipquiz, AdobeSpark, Powtoon, Storyboardthat, Screencastify, Formative, Rubistar, podOmatic
Focus: Digital age teaching & learning
Topic: Universal design for learning/differentiated learning
Grade level: 6-8
Subject area: Social studies, Math
ISTE Standards: For Students:
Empowered Learner
  • Students articulate and set personal learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process itself to improve learning outcomes.
For Educators:
Learner
  • Set professional learning goals to explore and apply pedagogical approaches made possible by technology and reflect on their effectiveness.
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
Related exhibitors: Nearpod , SymbalooEDU , Flipgrid , Edpuzzle , Scholastic, Inc.

Proposal summary

Purpose & objective

* Objectives: Participants will be able to present content and assess knowledge of that content through multiple means
* Challenge: Create lessons that allow students to access the content through various modalities as well as give choice of how to demonstrate their learning.
*Instructional strategy: Demonstrate a lesson through a Nearpod platform that incorporates interactive technology.
* Evidence of success: Create a lesson incorporating various technologies.

Outline

* Content & activities: A choice of a middle school math or middle school social studies lesson will be presented.
* Time: This could be either a one hour or ninety minute presentation.
* Process: Device-based activities, Kagan structures, escape rooms, games, etc.

Supporting research

* https://lincs.ed.gov/sites/default/files/2_TEAL_UDL.pdf

* https://www.gse.harvard.edu/news/uk/08/12/importance-universal-design-learning

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