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Video Game Design Made Easy

Explore and create
Pre-registration required

Explore and create : BYOD


Tuesday, June 25, 2:45–3:45 pm
Location: Room 117

Al Doyle   Yumi Nakanishi  
Learn to make an interactive video game from a piece of paper! Participants will create games for each other using design techniques to reinforce and deepen understanding of content. Experience video game creation and how to assess learning with game-design rubric.

Audience: Teachers
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: iOS
Tablet: iOS
Participant accounts, software and other materials: Download the DoodleMatic app from iOS app store
https://itunes.apple.com/us/app/doodlematic/id1282031549?mt=8
Focus: Digital age teaching & learning
Topic: Game-based learning and gamification
Grade level: PK-12
Subject area: Language arts, STEM/STEAM
ISTE Standards: For Students:
Innovative Designer
  • Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
  • Students develop, test and refine prototypes as part of a cyclical design process.
For Educators:
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.

Proposal summary

Purpose & objective

The purpose of this BYOD session, led by 2 experienced educators, is designed to allow participants to draw, test and play educational games using the DoodleMatic app while incorporating the underlying principles of game design. By creating their own games, teachers will learn how the DoodleMatic app can be integrated into their everyday teaching and learning. Participants will use a Game Design Rubric to evaluate visual style and gameplay present in games by undertaking structured gameplay with their peers.

Learning Outcomes

*Understand how video game lessons increase student engagement for all students in K-12 environment.
*Understand the Principles of Game Design.
*Be able to generate ideas and create a design for educational games.
*Be able to assess game space, rules, game look and feel (gameplay).
*Learn how to understand the MDA (Mechanics, Dynamics , Aesthetics) approach to designing and analyzing video games.

Outline

*Present student and teacher examples of DoodleMatic games
*Share lesson plans on how DoodleMatic can be used in any content area
*Distribute handouts delineating the attributes for each color used in a DoodleMatic game (i.e, Red = Hazard, Blue = Goal, Green = Player, Purple = Moveable, Black = Walls and Floors)
*Share Game Design Rubric: goo.gl/M8VRrm
*Allocate hands-on time for participants to create and play their own DoodleMatic games. Participants will use five colored markers to create drawings that are photographed in the DoodleMatic app and transformed into playable video games in minutes.
*Participants will work in pairs or small teams to role play as students and make interactive games and worksheets for each other.

Supporting research

“Gamification in Education” by David L. in Learning Theories, January 26, 2016,
https://www.learning-theories.com/gamification-in-education.html

“Strategies of Collaborative Work Work in the Classroom through Design of Video Games, Digital Education Review 27, 2015
http://files.eric.ed.gov/fulltext/EJ1064985.pdf

“Game Design Finds a ‘Sweet Spot’ with Education” by D. Frank Smith in Edtech Magazine, June 3, 2014
https://edtechmagazine.com/k12/article/2014/06/game-design-finds-sweet-spot-education

“Katie Salen on the Power of Game-Based Learning”, Big Thinker Series, July 30, 2013
https://www.edutopia.org/katie-salen-game-based-learning-video

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Presenters

Photo
Al Doyle, Touro College
Photo
Yumi Nakanishi, Avenues The World School

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