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5 Hacks for the Risk-Taking Teacher From the Sons of Technology

Explore and create
Pre-registration required

Explore and create : BYODex

Tuesday, June 25, 12:15–1:45 pm
Location: Franklin 11-12-13, Marriott

Matthew Fox   Joe Marquez  
This session, put together by the Sons of Technology, will fundamentally re-shape engagement in the classroom. It will explore the tools, resources, and pedagogy behind the hacks. We want to develop risk-taking teachers who will challenge themselves and their students.

Audience: Teachers, Professional developers, Technology coordinators/facilitators
Skill level: Beginner
Attendee devices: Devices required
Attendee device specification: Laptop: Chromebook, Mac, PC
Participant accounts, software and other materials: Google Account (preferred but not necessary)
Rocketbook App Downloaded to phone
Focus: Digital age teaching & learning
Topic: Creativity and productivity tools
Grade level: PK-12
ISTE Standards: For Students:
Empowered Learner
  • Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
For Education Leaders:
Empowering Leader
  • Build the confidence and competency of educators to put the ISTE Standards for Students and Educators into practice.
For Educators:
  • Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.

Proposal summary

Purpose & objective

The workshop would provide opportunities for teachers to take risks. The Sons of Technology want to cultivate risk-taking teachers, who explore taking risks with educational technology and engage diverse learners in creative ways. The workshop will provide a forum for educators to not only learn the risks we took as teachers and how they have paid off positively for our students, but it will give them a chance to share out their risk taking practices to push the boundaries of what is possible in the classroom. While the technology being discussed are largely tools that educators are aware of, the ways in which we will show how we employ them will be vastly different than what educators may expect. The workshop will explore educational technology tools like Nearpod, Remind, Formative, Quizizz, and BreakoutEDU. We will share our risk taking techniques using these tools including, the Inception Model of Nearpod, App Smashing through Nearpod and Remind, student assessment creation using Quizizz and Google Sheets, and exploring the groundbreaking BreakoutEDU format for learning and engagement. In every aspect of sharing our hacks, we will also allow for participants to learn through the technology, modeling best practices while sharing the resource and our hacks in the process. The participants will have access to our webpage which will be pathway they can use to explore our resources during the student/participant paced portion of the workshop. The participants of the workshop will not only walk away with knowledge about the best practices in using the technologies, but will walk away comfortable using tools like Nearpod, Quizizz, Formative and Remind, so that they can begin considering adapting a unit of study to include either the resource introduced or the risk-taking hack we have shared with them. The workshops will also include a collaborative experience, the first of it’s kind, where participants will take part in a BreakoutEDU game during the workshop, where we can model collaboration and game-based learning through some of the resources we are presenting.


Provide a detailed outline of your presentation, including:
Content and activities: What content will be presented and/or in what activities will the audience participate?
Time: How much time will be spent on each content component?
Process: Include specifics on the frequency and tactics you plan to use to engage the audience (e.g., peer-to-peer interaction, device-based activities, games or contests, etc.).

Given that our presentation is being submitted as a 3 hour workshop, our times will reflect an overall time of 180 minutes, or six 30 minute blocks.

Session Part 1 - 30 minutes, Formative. The first 10 minutes will be used for a game based learning activity where participants will be immersed in the tool, competing against other participants to answer questions. The next 10 minutes, we will discuss the many ways participants can use Formative in their classroom through peer-to-peer collaboration and through backchannels. We will also share what the participants can expect to see as the ‘teacher’ using the tool, including the data and analytics to help teachers reflect on their students’ learning. The last 10 minutes will explore the hack that we have designed that participants can take with to take risks in their teaching.

Session Part 2 - 30 minutes, Quizizz. The first 10 minutes will again be used for a self-paced learning activity that participants get to see the uniqueness of the tool. The next 10 minutes will explore the hack we have designed where the students are in charge of assessment creation using Quizizz and how they create one using a Google Sheets upload. The last 10 minutes we will challenge participants to create their own Quizizz activity, modeled after how we would want our students to create one, and will model the end result in a workshop-wide Quizizz challenge.

Session Part 3 - 30 minutes, Remind. During the first 10 minutes, we will share the teacher view of what Remind looks like, showcasing the features available for participants to use. Prior to this time, our participants will have signed up for our “class” through Remind, so that we can push out updates about the workshop session (specifically when we move on from one topic to the next, when we want to see examples of learning taking place.) Remind will be embedded throughout the workshop as it will be one of the ways participants can ask questions and present ideas during the workshop. In the next 10 minutes, we will explore our Remind hacks such as App Smashing with Remind, and having a participant challenge where they will work collaboratively to photograph and archive several parts of the workshop. The last 10 minutes will be a scavenger hunt through Remind for participants to get involved in.

Session 4 - 30 minutes, Nearpod. The first 10 minutes will be used to push our presentation from the projection screen in the front of the room, to the mobile devices, laptops, and tablets in front of our participants. We will model best practices using Nearpod and discuss the many ways it can make your 1:1 environment more dynamic. The next 10 minutes we will explore differentiation through Nearpod, as we discuss our hack, ’The Inception Model’ of Nearpod, which is differentiation at it’s finest. The last 10 minutes we will review the hack and offer participants the opportunity to share a Nearpod created lesson covering something they learned so far in the workshop, with the other participants.

Session 5 - two 30 minute blocks or 1 hour, BreakoutEDU. We will spend 10-15 minutes discussing what BreakoutEDU is, and how it works. The next 45 minutes participants will be challenged to an ‘escape room’ experience where they need to unlock the box at the front of the room. They will use the knowledge they gained from the workshop, and will have to solve riddles and problems that incorporate the use of the resources such as Nearpod, Quizizz, Formative and Remind. This pioneering activity will push the boundaries of the participants thinking and develop collaboration skills. Following the end the BreakoutEDU session, there will be time for Q&A on any of the topics we’ve covered.

Supporting research

The Rise of K-12 Blended Learning,

Technology Integration Research Review,

Putting the FORM in Formative Assessment,

Raising the Bar: Why digital device training is needed in public education.

Ditch That Fear

Mark Hammons and James Sanders are recognized experts that have spearheaded the BreakoutEDU movement.

More [+]


Matthew Fox, Millersville University

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