Enhancing Education With AR/VR
Participate and share : Poster
Sunday, June 23, 11:30 am–1:30 pm
Location: Posters: Level 4, Terrace Ballroom Lobby, Table 1
Brian Merrill Daniel Whittaker
See a demonstration of how to use existing augmented reality products to enhance learning. Learn several ways that AR can be used to change the way students interact with the subjects they are learning.
|Audience:||Teachers, Professional developers|
|Attendee devices:||Devices useful|
|Attendee device specification:||Smartphone: Windows, iOS
Tablet: Android, iOS
|Focus:||Digital age teaching & learning|
|Topic:||Augmented, mixed and virtual realities|
|Subject area:||STEM/STEAM, Science|
|ISTE Standards:||For Administrators:
Digital Age Learning Culture
Digital Age Learning Environments
The purpose of this session will be to display how AR can be a useful tool in the classroom. We will be displaying a custom app that will use a smart phone and a merge cube. The merge cube is a low cost tool that can be used with existing technologies to enhance a students learning. We will also briefly explain the tools that went into creating the app for the merge cube. These tools are Unity3d and Vuforia. Unity3d is a free game design engine and Vuforia is a free tool designed for object tracking within Unity3d. As a result we hope participants will be able to think differently about their lessons and how best AR can be included in them. We also hope participants will notice how easy it was to design and build an app that integrates well with their lesson plan.
https://www.youtube.com/watch?v=5AjxGqzqQ54 - TEDx Talk by Florian Radke about the subject.
Building Interactive and Collaborative Online Learning Communities With Breakout Rooms
Lights, Camera, VR: Student-Created VR Content to Teach Curriculum
Professional Learning to Support Technology Integration Practices in Math and ELA