Creative Constructor
Lab Virtual
Leadership Exchange
at ISTELive 21
Edtech Advocacy &
Policy Summit

Making History an Interactive Journey: Scratch and Chibitronics in Action

Participate and share

Participate and share : Poster

Tuesday, June 25, 1:00–3:00 pm
Location: Posters: Level 4, Terrace Ballroom Lobby, Table 37

María Emilia Vélez Pesquera   Marcela Margarita Burger Visconti   María Inés Enríquez Bulnes   Andrea Gaxiola Ayala   Regina Rolón Aceves   Marcela Pelayo Gutiérrez Cosío   Alejandra Tavera Vargas  
Learning history can become an engaging, interactive challenge for students who will learn actively and meaningfully with this interactive book. By making choices about the story, students are inspired to continue reading and learning more.

Audience: Teachers, Technology coordinators/facilitators, Library media specialists
Skill level: Beginner
Attendee devices: Devices not needed
Focus: Digital age teaching & learning
Topic: Maker activities and programs
Grade level: 3-5
Subject area: Social studies, STEM/STEAM
ISTE Standards: For Students:
Creative Communicator
  • Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.
Innovative Designer
  • Students select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.
Knowledge Constructor
  • Students plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits.
Additional detail: Student presentation

Proposal summary

Purpose & objective

Attendees will learn:
How learning history can be fun.
How technology makes learning experiences meaningful.
That experiences created by the students themselves to share ideas are more enriching.
That creativity goes along with the teaching/learning process.
How important it is for students to understand what they have learned in order to make learning a meaningful process.

Students will develop their creativity while learning history and designing a new type of book that will not only use technology to appeal to readers, but also make them feel part of the story they are reading by making decisions that could lead them to continue reading and learning or face an unexpected ending.

Supporting research

More [+]


Alejandra Tavera Vargas, Instituto Alpes San Javier

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