Making History an Interactive Journey: Scratch and Chibitronics in Action
Participate and share : Poster
Tuesday, June 25, 1:00–3:00 pm
Location: Posters: Level 4, Terrace Ballroom Lobby, Table 37
María Emilia Vélez Pesquera Marcela Margarita Burger Visconti María Inés Enríquez Bulnes Andrea Gaxiola Ayala Regina Rolón Aceves Marcela Pelayo Gutiérrez Cosío Alejandra Tavera Vargas
Learning history can become an engaging, interactive challenge for students who will learn actively and meaningfully with this interactive book. By making choices about the story, students are inspired to continue reading and learning more.
|Audience:||Teachers, Technology coordinators/facilitators, Library media specialists|
|Attendee devices:||Devices not needed|
|Focus:||Digital age teaching & learning|
|Topic:||Maker activities and programs|
|Subject area:||Social studies, STEM/STEAM|
|ISTE Standards:||For Students:
|Additional detail:||Student presentation|
Attendees will learn:
How learning history can be fun.
How technology makes learning experiences meaningful.
That experiences created by the students themselves to share ideas are more enriching.
That creativity goes along with the teaching/learning process.
How important it is for students to understand what they have learned in order to make learning a meaningful process.
Students will develop their creativity while learning history and designing a new type of book that will not only use technology to appeal to readers, but also make them feel part of the story they are reading by making decisions that could lead them to continue reading and learning or face an unexpected ending.