Creative Constructor
Lab Virtual
Leadership Exchange
at ISTELive 21
Edtech Advocacy &
Policy Summit

Getting Real About Gamified PD

Participate and share

Participate and share : Poster

Monday, June 24, 11:00 am–1:00 pm
Location: Posters: Level 4, Terrace Ballroom Lobby, Table 4

Summer Winrotte   Melanie LeJeune  
Desiring to engage a teacher audience more fully? Come and learn about the benefits of gamified PD. Explore gamified PD scenarios that involve teacher choice, individual and team competitions, badges, and incentives.

Audience: Coaches, Professional developers, Technology coordinators/facilitators
Skill level: Beginner
Attendee devices: Devices not needed
Focus: Professional learning
Topic: Professional learning models
ISTE Standards: For Coaches:
Digital Age Learning Environments
  • Coach teachers in and model use of online and blended learning, digital content, and collaborative learning networks to support and extend student learning as well as expand opportunities and choices for online professional development for teachers and administrators.
Professional Development and Program Evaluation
  • Design, develop and implement technology-rich professional learning programs that model principles of adult learning and promote digital age best practices in teaching, learning and assessment.
  • Evaluate results of professional learning programs to determine the effectiveness on deepening teacher content knowledge, improving teacher pedagogical skills and/or increasing student learning.
Disclosure: The submitter of this session has been supported by a company whose product is being included in the session

Proposal summary

Purpose & objective

The poster session will focus on five essential questions that coaches may have when they are beginning to gamify professional learning with teachers, all developed through personal experience of the presenters: 1. How does a coach maintain a positive culture in an adult-centered game? 2. Who must 'buy-in' to the game in order for it to be successful? 3. What are some best practices for providing clear expectations for the game? 4. How does a coach provide efficient, but yet effective, feedback? 5. What are effective incentives for teachers, and how should a coach procure them? After attending the poster session, attendees will be able to increase engagement in professional development through gamification methods and overcome common pitfalls in gamifying teacher professional development. The presenters will identify success through attendee engagement in constructive conversations regarding past, present, and/or future professional development gamification scenarios.

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Summer Winrotte, Purdue University

Summer holds a Bachelor of Science in Mathematics Education and a Master of Science in Education in Learning Design and Technology from Purdue University. She works as a digital instructional coach and math teacher at Tecumseh Junior High School in Lafayette, Indiana. In her coaching role she trains school staff on digital learning and technology integration. Summer defines meaningful learning as “learning that is rooted in significance and purpose.”

Melanie LeJeune, St. Louis Catholic High School

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