ISTE20Creative
Constructor Lab
Digital
Leadership Summit
Edtech Advocacy &
Policy Summit

Emoji-cize Learning

Participate and share

Participate and share : Interactive lecture


Sunday, June 23, 1:00–2:00 pm
Location: 109AB

Diana Benner  
Your students already love using emojis, so why not use them to enhance classroom learning? Learn creative ways to use emojis to motivate your students to read and write.

Audience: Teachers
Skill level: Beginner
Attendee devices: Devices required
Attendee device specification: Laptop: Chromebook, Mac, PC
Participant accounts, software and other materials: It is strongly recommended that participants have a Google account in order to participate in the session activities.
Focus: Digital age teaching & learning
Topic: Online tools, apps and resources
Grade level: PK-12
Subject area: Language arts, ESL
ISTE Standards: For Educators:
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
  • Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.

Proposal summary

Purpose & objective

As a result of attending this session, participants will: *Understand the importance of connecting with students. *Explore various ways to utilize emojis in the classroom. *Participate in activities centered around emojis. *Reflect upon how emojis can be used in the classroom in order to create an engaging learning environment.

Outline

1. Overview A. Content: Overview of workshop purpose and objectives, introductions of presenters and participants, setting the stage. B. Timeline: 10 minutes C. Process: After providing a brief overview, presenter and participants introduce themselves by sharing their names and where they are from. Presenter will set the stage for the session by conducting an ice breaker activity involving emojis. 2. Emoji Activities A.Content: Participants will complete a variety of emoji activities B. Timeline: 40 minutes C. Process: Participants will complete a variety of emoji activities, including writing poetry, drawing emojis, coding with emojis, etc. 3. Presentation & Wrap-up A. Content: Time for participants will reflect on session activities and significant ideas gained. B. Timeline: 10 minutes C. Process: As a whole, all participants will debrief on the activities, including a discussion of the significant ideas or take-aways for the day.

Supporting research

Selfies, Emojis, Likes: Volatile Representations and Liquid Readings in the Digital Age Modern Learning: Reconceptualizing Literacy Education Mood, emotions and emojis The Use of Emojis as a Tool to Measure Conceptual Design Surveying the Law of Emojis The Use of Emojis With Adolescents in the Therapeutic Context

More [+]

Presenters

Diana Benner, TCEA
ISTE Certified

People also viewed

Build an Active Learning Strategies Digital Toolbox
Step into the AR Metaverse
The FORMula to assessments: Differentiated assessments using Google Forms