Constructor Lab
Leadership Summit
Edtech Advocacy &
Policy Summit

Getting Started With Augmented Reality in the Classroom

Explore and create
Pre-registration required

Explore and create : BYOD

Sunday, June 23, 10:00–11:00 am
Location: 115C

Jeremy Kenisky  
Learn how to incorporate augmented reality in the classroom using things like Merge Cube and CoSpacesEDU. Merge Cube covers a variety of subjects all taught to ISTE Standards. CoSpacesEDU is an interactive creation environment for kids. Learn the basics of AR/VR and their effective use in the classroom.

Audience: Chief technology officers/superintendents/school board members, Teachers, Library media specialists
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: Android, iOS
Laptop: Chromebook
Tablet: Android, iOS
Participant accounts, software and other materials: A mobile device is best. Everything else will be provided.
Focus: Digital age teaching & learning
Topic: Augmented, mixed and virtual realities
Grade level: PK-5
Subject area: STEM/STEAM, Science
ISTE Standards: For Students:
Creative Communicator
  • Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.
Empowered Learner
  • Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.
For Educators:
  • Stay current with research that supports improved student learning outcomes, including findings from the learning sciences.
Disclosure: The submitter of this session has been supported by a company whose product is being included in the session

Proposal summary

Purpose & objective

Participants will better understand augmented and virtual reality technology and how it works. They will be able to identify effective and ineffective AR/VR so they can continue to evaluate it for use in their classroom as more and more products come to market. This will be presented by Jeremy Kenisky, a globally recognized thought leader in AR/VR and former Chair of ACM SIGGRAPH's Emerging Technologies group.
They'll also be able to use a very inexpensive MERGE Cube (to take home) to get started teaching with AR/VR in their classroom right away. This will include K-5, Science based lessons and MERGE Cube apps that could even completely replace science books in the classroom.

We will also present success stories of how teachers all over the US are using AR in the classroom, and some best practices. We will attempt to share research tied to AR use in the classroom that is currently being conducted by a third party education organization and will be ready to present by June/July of next year.


We plan to hand out MERGE Cubes to everyone in the audience. We will need a count of how many register for the session.
Attendees will be instructed to download one of a variety of free apps, and given access to lesson plan documents to understand how the technology works.

10 min - History of AR/VR, How it works, why
5 min - AR Research in Learning up until now
10 min - Understanding MERGE Cube & AR, applicable ways to use it in the classroom.
10 min - Understanding CoSpaces EDU and how to create your own experiences for MERGE Cube.
10 min - Case studies from educators who have successfully implemented AR/VR in the classroom
5 min - Best Practices when evaluating / starting with AR/VR
10 min - Q/A

With a high touch and extremely engaging subject matter we suspect this session can go a lot of different ways. We will be prepared accordingly to take it in a direction that attendees seem to be most interested in, as that's what's most valuable to them.

Supporting research

Others to be listed soon.

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