Creative Constructor
Lab Virtual
Leadership Exchange
at ISTELive 21
Edtech Advocacy &
Policy Summit

Gamified Strategy to Learning New Tech Tools

Listen and learn

Listen and learn : Snapshot

Sunday, June 23, 9:00–10:00 am
Location: 105AB

Presentation 2 of 2
Other presentations:
Integrating Mobile Learning in Higher Education: An Innovative Approach to Faculty Development

Hayden Galler   Carrie Gardner   Brad Moser  
Learning new tools doesn't have to be boring. Canvas Levels of Learning is a gamified, on-demand, self-paced professional learning opportunity. We highlight our new LMS, but you could apply this method to any tech tool. We also will model Badgr digital badging tool.

Audience: Curriculum/district specialists, Teachers, Technology coordinators/facilitators
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials: You may use the app
Canvas for Students app:

or access the website


Focus: Digital age teaching & learning
Topic: Instructional design and delivery
Grade level: PK-12
ISTE Standards: For Students:
Empowered Learner
  • Students articulate and set personal learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process itself to improve learning outcomes.
For Educators:
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
  • Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.
Related exhibitors: Instructure

Proposal summary

Purpose & objective

The purpose of the presentation is to share our rad on-demand and gamified online course we created to help our teachers embrace our new learning management system Canvas. Canvas is a great and modern, open, online platform to help teachers deliver content, provide feedback and connect with their students. It also allows students to take ownership of their learning through customizable calendar and to-do lists, commenting and inbox tools for communicating, wiki pages, groups, and video tools. There are also students, teacher and parent apps that let all stakeholders connect with the learning.

We also want to share how we are diving into the world of digital badges and to explore how we might use them to celebrate mastery. While there are a variety of online digital badging tools, we explored and found it to be simple and easily connect through an LTi (learning tool interoperability) with Canvas that brings auto-badge assignments and leaderboards into a Canvas course. The purpose for us was to gain experience with digital badges and how to use technology to help facilitate feedback and student-paced learning.

We hope the participants glean from our experience and get excited about digital badges and self-paced learning using rad tools like Canavs, Badgr and video screen-casting tools, like ARC, Screencastify, screen-cast-o-matic and more.

Another great takeaway we hope for people at this session is that this method of creating on-demand, self-paced learning allows for smaller educational technology teams to support more personalized learning by leveraging technology.

We believe that we can create professional learning experiences that model what we hope our teachers can design in their classes. By modeling this type of learning, we hope to see teachers reflect it in their own instructional designs.

In the past, we would host a face to face training and only get a handful of teachers to attend. Now we’ve had nearly 100 teachers already sign up and participate in the Canvas Levels of Learning optional professional learning. Since we require screencast videos to complete each level we have curated some great tips and tricks from teachers to share with teachers.

Canvas LOL is demonstrating that on-demand, self-paced training can work for professional learning. It’s not the only way, but should be one option we provide for our teachers.


To best share what we did, we created a model for participants to join and experience self-paced, on-demand and badgified learning. Participants will hear what we did, and feel what it’s like to complete this training. They will earn badges for participating. We also have shared the entire course to the Canvas OER Commons where participants can download the entire course and then modify and tweak it to make it their own.
Welcome and intro (3min)
Retro story about gaming and its impact on learning (5min)
Join this presentation (3min)
Overview (2min)
Question banks (4min)
Final Tasks (4min)
Setting up automation (5min)
Earning Badges (3min)
Creating Badges (5min)
Making your own (5min)
OER (5min)
Questions (5min)
Active learning
Public Canvas Course participants can join
Earn digital badges throughout the session
Submit final task for special badge
Use app or website
OER course available to download and use in their own school - Creative Commons - Share Alike
Back channel

Supporting research

ISTE Standards for Learning

More [+]


Hayden Galler, Blue Valley School District
Carrie Gardner, Blue Valley School District
Brad Moser, Blue Valley School District

People also viewed

Instructional Shifts for Student Learning in the Digital Age Classroom
Opening the Classroom Window, One #tweetcher at a Time
Revolutionary Learning: Using Mission US in the Classroom