Student-Created Digital Breakouts |
Listen and learn : Snapshot
Wednesday, June 26, 1:00–2:00 pm
Location: 120A
Presentation 2 of 2
Other presentations:
Shark Tank and Student Entrepreneurship
Katie Ann Wilson
Have students show their understanding by having them create digital breakouts. Explore the tools that help students create dynamic digital breakouts.
Audience: | Coaches, Teachers, Teacher education/higher ed faculty |
Skill level: | Beginner |
Attendee devices: | Devices required |
Attendee device specification: | Laptop: Chromebook, Mac, PC Tablet: Android, iOS, Windows |
Participant accounts, software and other materials: | Having a Weebly, WIX, or SMORE account would be helpful. |
Focus: | Digital age teaching & learning |
Topic: | Innovative learning environments |
Grade level: | PK-12 |
Subject area: | STEM/STEAM, Computer science |
ISTE Standards: | For Administrators: Digital Age Learning Culture
Innovative Designer
|
Outcomes:
Attendees will walk away with a workable digital breakout to use as an example for students development.
Attendees will also receive resources to help support their students' development of their own digital breakouts.
1. Attendees will be asked to collaborate together to solve a digital breakout.
2. Attendees will be given the tools to create their own digital breakout.
3. Attendees will develop a sample digital breakout using their own curricular content.
4. Attendees will be given the support to help their students develop their own digital breakouts to show their learning on a certain topic.
Work Samples:
Team 1 - Tough Times on the Prairie - https://www.smore.com/rfbwc-tough-times-on-the-prairie
Team 2 - Life at the Camp on Pawnee Fork - https://www.smore.com/e9tkz
Resources:
Kansas History Digital Breakout - Rubric - http://bit.ly/2Rb9pVo
Teacher Example - Intro to the Kansas History Collaboration Project - http://mrswilsonclasses.weebly.com/kansas-history-digital-breakout.html
Scholarly Article:
Chapter 3 - Breakout the Library: Using Escape Room Concepts to Teach and Assess the First-Year Library Orientation Experience
https://doi.org/10.1016/B978-0-08-102171-2.00003-9
Design, Fix, Fail, Make, Re-Mix :: #makersgonnamake!
Let the Games Begin! Come Play with Global Classrooms and SDGs
The People of the Book Enter 21st Century Learning