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Lab Virtual
Leadership Exchange
at ISTELive 21
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Demystifying Coding for You and Your Students With Roblox

Explore and create
Pre-registration required

Explore and create : BYOD

Tuesday, June 25, 11:45 am–12:45 pm
Location: 118B

Grace Francisco   Genevieve Johnson  
Coding is increasingly becoming a a fundamental skill for future workers. Learn how coding using a Roblox-specific curriculum can help students build their first games and learn basic tenets of entrepreneurship — all at no cost to educators and students.

Audience: Curriculum/district specialists, Teachers, Technology coordinators/facilitators
Skill level: Beginner
Attendee devices: Devices required
Attendee device specification: Laptop: Mac, PC
Participant accounts, software and other materials: Roblox account:
Roblox Studio:
2 button mouse with scroll wheel
Focus: Digital age teaching & learning
Topic: Open educational resources
Grade level: 6-12
Subject area: STEM/STEAM, Computer science
ISTE Standards: For Administrators:
Digital Age Learning Culture
  • Ensure instructional innovation focused on continuous improvement of digital age learning.
For Coaches:
Digital Age Learning Environments
  • Model effective classroom management and collaborative learning strategies to maximize teacher and student use of digital tools and resources and access to technology-rich learning environments.
For Education Leaders:
Connected Learner
  • Participate regularly in online professional learning networks to collaboratively learn with and mentor other professionals.
Disclosure: The submitter of this session has been supported by a company whose product is being included in the session

Proposal summary

Purpose & objective

Key takeaways and outcomes for attendees will include:
-Understanding how to use Roblox's Education resources to teach coding in a fun format
-Basic fundamentals of coding
-Introduction to a development tool - Roblox Studio

Roblox has been used in camps in 22 countries across 84 organization reaching over 25,000 students in our first year of running our education initiative.

Educator Success with Roblox

Our summer Jurassic World Creator Challenge campaign which was a self paced, beginner creator challenge had over 4.5 million page views. Students had the chance to earn Roblox avatar items and prizes by helping Blue the dinosaur, escape an exploding volcano. Featuring step-by-step tutorials and a unique tropical island template, the lessons exposed students to 3D game design while coding obstacles and falling explosions. No prior gaming or coding experience was required, and we saw over 270,000 games published as a result. Educators are welcome to continue using both the template and online content.


-Overview of Roblox - 15 mins
-Curriculum overview - 15 mins
-Demonstration of content, tools - 30 mins - hands on walk through.

Supporting research

"Roblox is an amazing environment in which to gain coding and design experience, with creators constantly iterating and releasing their work. Kids can easily publish and receive feedback at any stage of the building process, and those interactions help forge whatever they imagine into a remarkable game."

-iD Tech
Kevin Stevenson, Education Manager

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Grace Francisco, Roblox

Grace is VP of Developer Relations at Roblox. She is responsible for leading developer and educational programs, and engaging with a growing community of 4+ million developers to empower them across multiple platforms. A seasoned developer relations leader with over 20 years of experience in software, she has co-authored three patents and led worldwide developer initiatives at Microsoft, Intuit, and Atlassian. Prior to joining Roblox, she established Atlassian’s Global Developer Relations organization to nurture and expand their rapidly growing developer community. She is also a diversity advocate, establishing and driving diversity programs, including mentoring rings, at Microsoft and Atlassian.

Genevieve Johnson, Roblox

Genevieve is the senior instructional designer for Roblox, the world's largest user-generated social platform for play. In her role, she oversees creation of educational content and advises educators worldwide on how to use Roblox in STEAM based learning programs. Her work empowers students to pursue careers as entrepreneurs, engineers, and designers. Prior, Johnson was educational content manager for iD Tech, a nationwide tech education program that reaches more than 50,000 students yearly. While at iD Tech she helped launch a successful all-girls STEAM program, and her team developed educational content for more than 60 technology-related courses.

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