ISTE20Creative
Constructor Lab
Digital
Leadership Summit
Edtech Advocacy &
Policy Summit

More Than Multiple Choice: Engaging Assessments With Tech Tools

Participate and share

Participate and share : Poster


Tuesday, June 25, 10:00 am–12:00 pm
Location: Posters: Level 4, Terrace Ballroom Lobby, Table 35

Tomika Altman  
Thumbs up! Thumbs down! Multiple choice or essay? Discover engaging and creative ways to not only assess your students but to allow them to transfer what they are learning in a variety of ways using tech tools, toys and gadgets.

Audience: Coaches, Curriculum/district specialists, Teachers
Skill level: Beginner
Attendee devices: Devices not needed
Participant accounts, software and other materials: Participants will not be required to download anything for this presentation.
Focus: Digital age teaching & learning
Topic: Personalized learning
Grade level: PK-5
Subject area: Language arts, STEM/STEAM
ISTE Standards: For Education Leaders:
Equity and Citizenship Advocate
  • Ensure all students have access to the technology and connectivity necessary to participate in authentic and engaging learning opportunities.
For Educators:
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
Analyst
  • Provide alternative ways for students to demonstrate competency and reflect on their learning using technology.
Related exhibitors: Seesaw , Flipgrid , BrainPOP , LEGO Education

Proposal summary

Purpose & objective

Participants will be able to identify and implement ways to assess their students that go beyond multiple-choice questions.

Participants will explore student created rubrics, learning contracts, and more that will allow students to reflect on their learning.

Sample projects will be shared that challenge students and allow them to personalize their instruction. For example, using educational videos and Google Draw to create concept maps and have students summarize their thinking using ScreenCastify; using Scratch to code games, presentations, quizzes, and more based on SAMR (substitution, augmentation, modification, and redefinition).

Supporting research

Personalized Learning article https://www.edweek.org/ew/articles/2014/10/22/09pl-overview.h34.html

https://pllc.fi.ncsu.edu/2015/12/14/a-perspective-on-the-samr-model-erase-the-line-and-swim-laps/

More [+]

Presenters

Tomika Altman, Seawell Elementary School

Former gifted specialist currently math/science specialist/interventionist. LEGO Master Educator, Grant Guru, and quirky introvert who shares a passion for STEM and equity.

People also viewed

App Smash With Teams: Maximizing Your EdTech Tools Inside Teams
Creative Food Walks: A food tour of Philadelphia with a pinch of Everyone Can Create
Gamify RTI With Bloxels