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Connecting Schools and Building Community Through VR at Seattle Public Schools

Participate and share

Participate and share : Poster


Sunday, June 23, 11:30 am–1:30 pm
Location: Posters: Level 4, Terrace Ballroom Lobby, Table 36

Cindy Ball   Quinn Longhurst   TuesD Chambers  
Seattle Public Schools in partnership with Oculus Education share how they are unleashing the power of VR by taking it beyond consumption and into collaboration and creation. Discover the successes and challenges of using immersive spaces for students to teach, share and learn from each other across a diverse district.

Audience: Curriculum/district specialists, Technology coordinators/facilitators, Library media specialists
Skill level: Beginner
Attendee devices: Devices not needed
Focus: Digital age teaching & learning
Topic: Innovative learning environments
Grade level: 9-12
Subject area: Career and technical education, Computer science
ISTE Standards: For Students:
Global Collaborator
  • Students use digital tools to connect with learners from a variety of backgrounds and cultures, engaging with them in ways that broaden mutual understanding and learning.
For Educators:
Collaborator
  • Collaborate and co-learn with students to discover and use new digital resources and diagnose and troubleshoot technology issues.
  • Dedicate planning time to collaborate with colleagues to create authentic learning experiences that leverage technology.
Disclosure: The submitter of this session has been supported by a company whose product is being included in the session

Proposal summary

Purpose & objective

The Seattle Public Schools, in partnership with Oculus Education will share how they are unleashing the power of VR by taking it beyond consumption and into collaboration, creation and curriculum design. This pilot project, started by a student proposal submitted to support the development of a district approved VR class, maps the steps needed to fully integrate Virtual Reality tools for learning across the district. Presenters will discuss the successes and challenges of using immersive spaces for students to teach, share and learn from each other in VR. As a multi-school project, students are collaborating virtually across zipcodes to co-create VR educational content to be used in the classroom. VR creation is highly interdisciplinary and requires many talents beyond coding. It needs storytellers, musicians and artists, and can empower students with a variety of passions and skills. With the goal of giving students the education and tools to create in an open and meaningful way, Seattle Public Schools are creating a VR course so students can develop the skills necessary to become proficient VR creators and collaborators. This presentation will discuss the challenges and success of bringing VR into a diverse school district. Participants will understand the value of building a VR community within their schools.

Outline

• Introduction by Cindy Ball sharing the VR Ed climate at Oculus and sharing Avery’s proposal (10 minutes)
• Avery and Franklin student share why they were inspired to push for Virtual Reality in the schools and how the VR clubs contributed to the process (5 minutes each = 10)
• Share student work (10 minutes)
School Staff brief timeline/milestones, discuss challenges and successes of integrating VR (15 minutes)
• Wrap up by Cindy Ball (5 minutes)
• Questions (10 minutes)

Supporting research

Donally, Jamie Learning Transported: Augmented, Virtual and Mixed Reality for All Classrooms. 2018

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Presenters

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Cindy Ball, Oculus
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Quinn Longhurst, Seattle Public Schools
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TuesD Chambers, Seattle Public Schools: Ballard HS

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