STEAM Integration Machine — Simple Steps to Transform Teaching and Learning
Participate and share : Poster
Wednesday, June 26, 8:00–10:00 am
Location: Posters: Level 4, Terrace Ballroom Lobby, Table 4
Without that spark of inspiration, the curriculum often lacks life and meaning. Discover how STEAM concepts and tools are easily woven into the curriculum to fuel passion and ignite a sense of wonder in both students and teachers. Walk away with access to free resources and example lessons.
|Audience:||Coaches, Teachers, Technology coordinators/facilitators|
|Attendee devices:||Devices useful|
|Attendee device specification:||Smartphone: Windows, Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
|Participant accounts, software and other materials:||The camera will be useful to take photos and videos of examples. All other resources will be provided for trial by participants.|
|Focus:||Digital age teaching & learning|
|Topic:||Online tools, apps and resources|
|Subject area:||STEM/STEAM, Computer science|
|ISTE Standards:||For Students:
|Related exhibitors:||Micro:bit Educational Foundation , Ozobot , Autodesk Tinkercad , Microsoft Corporation|
Participants will be INSPIRED!
Participants will use our list of best practices for STEAM integration to generate their own list of how the tools and strategies can be used in their own classes. They can brainstorm 1:1 with me to help start the process.
Participants will receive access to an idea-sharing collaboration site where everyone can share ideas and learn from others about specific apps and content area integration.
Teachers/Coaches will even leave with some creative ideas for how to train other teachers when no time is built into the schedule for it!
Participants will have the opportunity to ask questions about how they can make the best use of tools, resources, and learning strategies in their schools.
This presentation will provide snapshots of how various technology tools integrate across the curriculum to transform learning into innovative experiences for students. See how our students use stop-motion animation to demonstrate math concepts or explain the water cycle. Green screen movie making is for more than news reports or weather forecasts. In ELA, an iPad and the green screen app is used to build background knowledge for a novel, summarize a story, and review grammar concepts; in addition, students use it to transport families around the world or across the solar system on virtual field trips. Those tools, and many others, allow students to learn through the creative process. There are also tools for collaboration that can bring the world into any classroom. Students in our school use Skype to connect with other classrooms during Mystery Skype social studies activities, but they have also been in touch with NASA scientists, and authors. While we share the “why” behind using these tools, we will also give you tips on efficient management of them. This presentation will inspire you to focus on the real learning behind technology innovation.
As an instructional technology coordinator, I have witnessed an evolution in how teachers and students use digital resources and STEAM tools. At first, teachers relied heavily on learning “the tools” provided. It was easy for teachers to become overwhelmed. After a while, teachers began to allow students more choice in the tools used to demonstrate learning. Students began to give each other tips on how to use specific tools, allowing teachers to focus on helping students learn key concepts. Most recently, teachers and students have shown an increased sense of wonder. Professional development sessions are more meaningful. Teachers are excited to use each other’s expertise to make interdisciplinary connections for students, and my coaching role involves less giving and more guiding. Teachers come to me with “I wonder if...” questions, and the curriculum is really coming to life!
1. Aguilar, E. (2013). The art of coaching: effective strategies for school transformation. San Francisco: Jossey-Bass.
2. Couros, G. (2015). The innovator's mindset: empower learning, unleash talent, and lead a culture of creativity. San Diego, CA: Dave Burgess Consulting, Inc.
3. Harris, J., Mishra, P., & Koehler, M. (2009). Teachers' Technological Pedagogical Content Knowledge and Learning Activity Types: Curriculum-based Technology Integration Reframed. Journal Of Research On Technology In Education, 41(4), 393-416.
4. Smith, B., & Mader, J. (2016). Students as Empowered Learners. Science Teacher, 83(7), 8.
5. Spencer, J., & Juliani, A. J. (2016). LAUNCH: using design thinking to boost creativity and bring out the maker in every student. San Diego, CA: Dave Burgess Consulting, Inc.
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