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App Smashing with AR/VRinEDU

Explore and create
Pre-registration required

Explore and create : BYODex

Tuesday, June 25, 12:15–1:45 pm
Location: Franklin 5-6-7, Marriott

Jaime Donally  
Don't be limited by individual tools using augmented, virtual and mixed reality! Combine features in various tools to maximize the use of immersive technology in the classroom. Explore some of the best apps in AR, VR and MR, and learn how to combine these tools to reach their full potential.

Audience: Curriculum/district specialists, Teachers, Library media specialists
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: iOS
Tablet: iOS
Participant accounts, software and other materials: I will provide the resources needed to participate such as QR codes, trigger images, and cubes.
Focus: Digital age teaching & learning
Topic: Augmented, mixed and virtual realities
ISTE Standards: For Students:
Digital Citizen
  • Students engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.
Empowered Learner
  • Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.
Innovative Designer
  • Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
Additional detail: ISTE author presentation

Proposal summary

Purpose & objective

The session will briefly show the top AR/VR/MR tools available in our classrooms and then demonstrate how these tools combined grant a whole new way of learning. Some of the tools covered include CoSpaces, AR Portals, Merge Cube apps, and ARKit apps. I will include visuals that include a snapshot of the tools independently and then app smashed with other tools as well as screen sharing from my device to display the tool.


I will begin the session with a whole group sharing the difference between AR, VR and MR. The attendees will discover an example in each of these immersive technologies (15 mins). We will explore new ARKit apps such as AR Portal where we will create augmented reality portals in groups (15 mins). We will finish by building 3D and 360 content and uploading the content in various platforms.
At the conclusion of the session, attendees will have a chance to share practical ideas for effective implementation.

Supporting research

A virtual glimpse into the reality of future education; TIPPING POINT Traditional learning is about to be challenged by advanced, immersive technology that could inspire generations, reports Peter Cunliffe." Times [London, England], 5 Apr. 2017, p. 39. Global Issues in Context, link.galegroup.com/apps/doc/A488630753/GIC?u=uphoenix_uopx&xid=f3bbd63e. Accessed 29 Sept. 2017.

Increasing Student Development Through Multi-Level Immersive Learning: Clemson Engineers for Developing Countries Case Study
Author: Bargar, Dylan
Journal: International journal for service learning in engineering
Date: 10/01/2016

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Jaime Donally, ARVRinEDU

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