Quick and Easy Podcasting in the Classroom
Explore and create : BYOD
Monday, June 24, 4:00–5:00 pm
Create a class podcast seamlessly in your classroom. Learn about Anchor.fm, Synth, useful materials for podcasting and resources available for starting a free class podcast quickly and easily. Explore the applications and get feedback as well as tips from the presenter to get started.
|Audience:||Teachers, Principals/head teachers|
|Attendee devices:||Devices required|
|Attendee device specification:||Smartphone: Windows, Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
|Participant accounts, software and other materials:||Attendees should download the anchor.fm and/or gosynth app on their device and create a free account. Attendees may opt to download the app on their phone or log in online.|
|Focus:||Digital age teaching & learning|
|Topic:||Online tools, apps and resources|
|Subject area:||Language arts, Not applicable|
|ISTE Standards:||For Educators:
The objective of the session is to equip teachers with the ability to create a class podcast to strengthen students listening and speaking skills while fostering parent engagement. Participants will become familiar with the free online application Anchor.fm to create a class or school podcast. Participants will learn tips and tricks from the presenter based on first-hand experiences working with students.
Content and activities: Participants will explore how a podcast can be class specific, subject specific, or school specific. Participants will then see some first hand examples of resources, and products. They will then have time to explore the application with support from the presenter.
20 minutes will be spent on the introduction to the topic and first-hand experience. 15 minutes will be used to demonstrate how to use the application as well as suggestions for maximizing its use.
15 minutes will be used to have participants explore the app and record a segment for their first podcast. 10 minutes will be reserved for Q&A.
Process: The session will include a share out of practices, a demo with device-based activities and student peer-to-peer interaction.