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The Epic Breakout EDU Appsmash Challenge

Explore and create
Pre-registration required

Explore and create : BYOD


Sunday, June 23, 1:30–2:30 pm
Location: 115B

Melissa Bazner   Arielle Goldstein   Kristina Holzweiss  
How well do you know your digital web tools and apps? Can you Flipgrid, Buncee or Doink with the best of them? Roll up your sleeves and stretch your legs on the race to get to the finish line first. Will your team win the Epic Breakout EDU Appsmash Challenge?

Evaluate this session

Audience: Teachers, Professional developers, Library media specialists
Skill level: Beginner
Attendee devices: Devices required
Attendee device specification: Smartphone: Windows, Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials: Flipgrid
Buncee
Doink
WeVideo
Wakelet
3DBear
Cospaces
Kahoot
Focus: Digital age teaching & learning
Topic: Game-based learning and gamification
Grade level: PK-12
Subject area: STEM/STEAM
ISTE Standards: For Students:
Empowered Learner
  • Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
Knowledge Constructor
  • Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.
For Educators:
Designer
  • Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.
Related exhibitors: WeVideo, Inc. , Slido , Screencast-O-Matic , Quizizz Inc. , Pear Deck , Nearpod , Kahoot! EDU, Inc. , Flipgrid , CoSpaces , Buncee

Proposal summary

Purpose & objective

The participants will work through a series of puzzles in teams, collecting artifacts of their learning along the way to successfully unlock the digital Breakout EDU,

Outline

Introduction, explanation, game rules - 5 minutes
Breakout EDU - 20 minutes
BrainBreak - 5 minutes
Continue Breakout - 20 minutes
Small group reflection - 5 minutes
Large group wrap up - 5 minutes

Supporting research

https://ii.library.jhu.edu/2014/05/13/what-is-gamification-and-why-use-it-in-teaching/

https://tophat.com/blog/gamification-education-class/

https://www.edutopia.org/blog/gamification-in-education-vicki-davis

https://www.mrmatera.com/

More [+]

Presenters

Melissa Bazner, Southern Middle School

Melissa has been teaching 7th-grade English Language Arts for 24 years in York, Pennsylvania. She is a Google-certified educator who helped pilot a BYOD program at her school and is now in a 1:1 Chromebook classroom.

Arielle Goldstein, Millburn Twp Public Schools
Kristina Holzweiss, Syosset High School

Kristina A. Holzweiss is a high school educational technology enrichment specialist on Long Island, New York. She shares ideas and resources about her school library and makerspaces on her website bunheadwithducttape.com. Kristina was named the School Library Journal Librarian of the Year in 2015, a National School Board 2016 - 2017 "20 to Watch" emerging education technology leader, and a 2018 Library Journal Mover & Shaker. She is also the winner of the 2015 NYSCATE Lee Bryant Outstanding Teacher Award and 2015 Long Island Technology Summit Fred Podolski Leadership and Innovation Award.

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