Make the Future
Summit 2022
Creative Constructor
Lab Virtual
Leadership Exchange
at ISTELive 21
Edtech Advocacy &
Policy Summit

How to Make Learning Experiences Visible, Preservable and Distributable

Participate and share

Participate and share : Poster

Tuesday, June 25, 4:00–6:00 pm
Location: Posters: Level 4, Terrace Ballroom Lobby, Table 14

Hiroo Kato   Dr. Sam Patterson   Dr. Debra Chittur  
Learn about an original Doc + Share system that preserves and shares learning experiences created and narrated by students. See how the system allows the student-created documentation to be accessible to the school community, parents, researchers and other stakeholders in a child’s education.

Audience: Teachers, Professional developers, Technology coordinators/facilitators
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: Windows, Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Focus: Digital age teaching & learning
Topic: Communication and collaboration
Grade level: PK-12
ISTE Standards: For Students:
Creative Communicator
  • Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.
Empowered Learner
  • Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
For Educators:
  • Foster a culture where students take ownership of their learning goals and outcomes in both independent and group settings.

Proposal summary

Purpose & objective

Our poster and presentation will introduce Doc + Share, a framework for students to use in a classroom, tutoring, teacher training, or maker environment to preserve and share student learning. Traditional learning is often represented by assessment or end products, sometimes coupled with a reflection at the end of a learning experience. Doc + Share was developed to elicit and record information about what students actually do and think as they learn. This system, inspired by the work of Flavell (1979) and Papert (1980) has been used successfully by teachers and tutors to aid K-12 and adult learners in selecting and recording learning experiences that are meaningful to them, as well as to encourage them to reflect on their learning. It combines the learner-directed activities found in a maker environment (Martin, 2015) with metacognitive practices. Learning objects the students create through the system can be shared widely for feedback. Attendees will view real-life examples of the use of the system as well as be provided with a template and resources they can use with students on their own. Use of MS Snipping tool, Seesaw, FlipGrid and other internet tools will be highlighted as examples of software that can be used in the system.

Supporting research

[1] Flavell, J. (1979). Metacognition and cognitive monitoring. A new area of cognitive-development inquiry. American Psychologist, 34 (10), 906-911.
[2] Martin, L. (2015) "The Promise of the Maker Movement for Education," Journal of Pre-College Engineering Education Research (J-PEER). 5 (1). 30-39.
[3] Papert, S. (1980). Mindstorms : children, computers, and powerful ideas. New York : Basic Books

More [+]


Hiroo Kato, Visible Learning Designs
Dr. Sam Patterson, TeacherCast Educational Broadcasting
Dr. Debra Chittur, Independence University.

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