Leadership Exchange
at ISTELive 22
Edtech Industry
Network Summit
Creative Constructor
Lab Virtual
Edtech Advocacy &
Policy Summit

Breakout With Augmented and Virtual Reality

Explore and create
Pre-registration required

Explore and create : Workshop

Saturday, June 22, 4:00–5:30 pm
Location: 201BC

Jaime Donally  
Experience the concept of Breakout EDU with a technology twist. Join in digital challenges to unlock each piece of the mystery to breakout of the PD norm while learning augmented and virtual reality tools.

Audience: Teachers, Technology coordinators/facilitators, Library media specialists
Skill level: Beginner
Attendee devices: Devices required
Attendee device specification: Smartphone: iOS
Tablet: iOS
Participant accounts, software and other materials: The presenter will share the downloads on a QR sheet at the beginning of the session.
Focus: Digital age teaching & learning
Topic: Augmented, mixed and virtual realities
Grade level: PK-12
ISTE Standards: For Students:
Digital Citizen
  • Students engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.
Empowered Learner
  • Students articulate and set personal learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process itself to improve learning outcomes.
Innovative Designer
  • Students select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.
Additional detail: ISTE author presentation

Proposal summary

Purpose & objective

The participants will take away several digital challenges to bring back to their district. All learners will engage in a competition that will require teamwork, problem-solving and out of the box thinking. The primary goal is for participants to learn different ways to approach professional development and learn augmented and virtual Reality resources. While we will discuss BreakoutEDU, we will also cover other relevant resources to bring back to the classroom immediately.


(15 minutes)
Begin- We will begin with a brief introduction of Breakout EDU. An explanation of how Breakout EDU was modified to include technology will be explained.
(40 minutes)
Activity- The interactive centers will include challenges that must be solved in a specific amount of time to be ready for the next center. While only the answer needs to be solved in each center, resources for groups to explore AR/VR apps further will be available.
(15 minutes)
Finish- The groups will compile all their answers to join in a Nearpod VR lesson.

Supporting research

Yuen, Steve Chi-Yin, Gallayanee Yaoyuneyong, and Erik Johnson. "Augmented reality: An overview and five directions for AR in education." Journal of Educational Technology Development and Exchange (JETDE) 4.1 (2011): 11.

Pellas, Nikolaos, et al. "Augmenting the learning experience in primary and secondary school education: a systematic review of recent trends in augmented reality game-based learning." Virtual Reality (2018): 1-18.

More [+]


Jaime Donally, ARVRinEDU

People also viewed

Digital Tools to Promote Remote Lesson Study
Promote Critical Thinking and Metacognition Using 3 Free Digital Tools
What We Learned From 1M+ Teachers