Make the Future
Summit 2022
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Lab Virtual
Leadership Exchange
at ISTELive 21
Edtech Advocacy &
Policy Summit

Augmented Reality 2020: The Latest, the Greatest and Replicable Classroom Success Stories

Listen and learn

Listen and learn : Lecture


Sunday, June 23, 11:30 am–12:30 pm
Location: Nutter Theater: Level 1

Dr. Maureen Yoder  
This fast-paced, lighthearted overview of augmented reality will amaze and inspire you. You'll get a category guide, an overview of promising new apps, constructivist curriculum examples and easy-to-use aura creation tools. Go beyond the “Wow!” factor and see the potential for enhancing teaching and promoting learning.

Audience: Curriculum/district specialists, Teachers, Library media specialists
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: Windows, Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials: You are welcome to bring your phones, laptops, and tablets! I will send an update on suggested APPS a couple of weeks before the session.
Focus: Digital age teaching & learning
Topic: Augmented, mixed and virtual realities
Grade level: PK-12
Subject area: Language arts, Social studies
ISTE Standards: For Students:
Empowered Learner
  • Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
For Education Leaders:
Connected Learner
  • Set goals to remain current on emerging technologies for learning, innovations in pedagogy and advancements in the learning sciences.
For Educators:
Learner
  • Stay current with research that supports improved student learning outcomes, including findings from the learning sciences.
Additional detail: ISTE author presentation, Session recorded for video-on-demand

Proposal summary

Purpose & objective

This will be a fast-paced, light hearted session guaranteed to tickle your geeky side while delighting the teacher in you who wants to motivate and inspire your students. The session will highlight some enthralling augmented reality resources that you can master in minutes. Learn about powerful tools, and see innovative apps promoting classroom engagement. Learn how to use HP Reveal to combine trigger images and overlay videos to create augmented reality auras, and how they can be used thoughtfully in classrooms. Hear about technologies and innovative ideas that do not yet exist at the time this session was proposed. The session will consist of demonstrations and some short audience activities. Evidence of successful implementation will be presented in the form of research-based documentation of learning outcomes. The term “Electronic Constructivism” was coined by this presenter who will link these technologies to what it is all about: Good Teaching. It will end with a raffle and some high tech door prizes. My goal is for you to leave the session inspired, enlightened, and ready to use AR in your classroom. No experience necessary - just your curiosity, enthusiasm about teaching, and a sense of humor.

Outline

I. Introduction – 2 minutes
o Introduction to topic: Virtual and Augmented Reality; supportive researc
o Format: fast-paced and quick overview
o Participants will receive link to presentation for further research
II. VR and AR technologies and resources – 50 minutes
o Each will have a description of the technology or trend
o Links to specifications, reviews, articles
o Classroom suggestions, constructivist in format
o Participants will use their Smartphones and VR viewers to experience 360 degree videos
o Participants will use a trigger image and overlay to create an AR aura
III. Promising VR and AR technologies not available yet – 2 minutes
IV. Conclusion – 6 minutes
o Instructions for accessing link to presentation
o Inspirational words; looking to the future
o Comments, questions, Raffle! Door prizes! Techie Sing-Along!

Supporting research

My research is grounded in constructivist and experiential learning theory, developed and influenced by John Dewey, Lev Vygotsky, Jean Piaget, and Jerome Bruner. Information about the technology and resources will have been gathered by electronic sources and will include articles, manufacturer’s sites, and blogs. Given the nature of the emerging, and rapidly changing, field of virtual and augmented reality, the majority of the articles and web sites cited will be less than three months old at the time of this presentation.

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Presenters

Photo
Dr. Maureen Yoder, Lesley University

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