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Google for Education Playground: Creativity, Collaboration, Critical Thinking

Explore and create

Explore and create : Playground


Tuesday, June 25, 2:00–5:30 pm
Location: Playground A, Level 2, Grand Hall

Heather Dowd   Mary George   Dee Lanier   Jennie Magiera  
Learn about Google for Education at hands-on stations and from short presentations by Google Certified Innovators and Google for Education Trainers.

Audience: Curriculum/district specialists, Teachers, Technology coordinators/facilitators
Skill level: Intermediate
Attendee devices: Devices useful
Attendee device specification: Laptop: Chromebook, Mac, PC
Tablet: Android, iOS
Participant accounts, software and other materials: All devices MUST have the Google Chrome browser installed
Focus: Digital age teaching & learning
Topic: Creativity and productivity tools
Grade level: PK-12
Subject area: STEM/STEAM, Computer science
ISTE Standards: For Educators:
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
  • Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.

Proposal summary

Purpose & objective

This Playground will allow participants to get hands-on experience with Google Apps for Education and Google devices to allow them to increase productivity, collaboration and access for information for both themselves and their students. Hands on stations as well as short presentations will be offered. We will gauge success by the interactions of participants will playground leaders.

Outline

GSuite and Gsuite devices such as Chromebooks and Android tablets will be explored. An approximately even amount of time for each component will be explored throughout the duration of the playground. Participants will be engaged through hands-on exploration tables as well as short presentations. We plan to have: - a Small presentation area, with a projector and speakers and seating for about 10 - a Larger presentation area, with a projector and speakers and seating for about 20 - 6 exploration tables with a speakers and a screen ready to be hooked up to a device via VGA

Supporting research

www.google.com/education http://techcrunch.com/2013/11/13/google-challenges-apples-dominance-in-schools-with-google-play-for-education-now-shipping-on-new-tablets/ http://mashable.com/2010/04/28/schools-google-apps/

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Presenters

Heather Dowd, EdTechTeam
Mary George, Stamford High
Dee Lanier, Dynamic Learning Project / EdTechTeam

“Sociologist turned Technologist,” Dee Lanier is a passionate and energetic educator and learner with over a decade of instructional experience on the K-12 and collegiate level. Dee holds Undergraduate and Master’s degrees in Sociology with special interests in education, race relations, and inequality. Dee is a Google Certified Trainer and Innovator and specializes in creative applications for mobile devices and Chromebooks, low-cost makerspaces, and gamified learning experiences. Dee is currently a Program Coordinator for EdTechTeam.

Jennie Magiera, EdTechTeam

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