Creative Constructor
Lab Virtual
Leadership Exchange
at ISTELive 21
Edtech Advocacy &
Policy Summit

Game On! Game-Based Learning Across the Curriculum

Participate and share

Participate and share : Poster


Sunday, June 23, 7:00–8:30 pm
Location: Posters: Level 4, Terrace Ballroom Lobby, Table 16

Jerry Serrano   Katrina Serrano  
People's Choice winner. Discover how to use game-based learning to motivate and increase student engagement. See examples of ways to use game-based learning for social studies, science, language arts and math.

Audience: Curriculum/district specialists, Teachers, Technology coordinators/facilitators
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: Windows, Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Focus: Digital age teaching & learning
Topic: Game-based learning and gamification
Grade level: 6-8
Subject area: Language arts, Social studies
ISTE Standards: For Students:
Empowered Learner
  • Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
For Educators:
Learner
  • Stay current with research that supports improved student learning outcomes, including findings from the learning sciences.

Proposal summary

Purpose & objective

*Participants will understand what game-based learning is.
*Participants will learn how game-based learning can be used to increase student engagement and as an assessment tool.
*Participants will know and be able to use applications and sites for game-based learning.
*Participants will know how to begin using game-based learning in their classrooms.
*Participants will know how game-based learning and gamification can both be used to "gamify" classrooms and create an engaging learning environment.

Supporting research

Game On: Using Digital Games to Transform Teaching, Learning, and Assessment By: Ryan L. Schaaf, Nicky Mohan

New Research Proves Game-Based Learning Works—Here's Why That Matters https://www.edsurge.com/news/2017-03-06-new-research-proves-game-based-learning-works-here-s-why-that-matters

Using Kahoot! in the Classroom to Create Engagement and Active Learning: A Game-Based Technology Solution for eLearning Novices
http://journals.sagepub.com/doi/abs/10.1177/2379298116689783

https://www.edutopia.org/blogs/beat/game-based-learning

https://cft.vanderbilt.edu/docs/game-based-learning/

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Presenters

Photo
Jerry Serrano, Davenport Community Schools
Photo
Katrina Serrano, Davenport Community School District

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