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Building CTE Pathways Around Computer Science: Game Design, IT and More!

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Wednesday, June 26, 1:30–2:30 pm
Location: 122A

Presentation 1 of 2
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Eamon Marchant  
People's Choice winner. CTE pathways are becoming increasingly popular and there are many ways engaging pathways can be built around computer science. Discover frameworks for different computer science pathways and learn about examples already in practice including game design, IT and artificial intelligence (AI).

Audience: Curriculum/district specialists, Teachers, Technology coordinators/facilitators
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: Windows, Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Focus: Digital age teaching & learning
Topic: Instructional design and delivery
Grade level: 9-12
Subject area: Career and technical education, Computer science
ISTE Standards: For Educators:
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
Leader
  • Advocate for equitable access to educational technology, digital content and learning opportunities to meet the diverse needs of all students.
Related exhibitors: Adobe , CyberPatriot , Unity Technologies

Proposal summary

Purpose & objective

Over the past few years Whitney High School in Cerritos, California has implemented an innovative expansion to their CTE program. The school had multiple pathways in Digital Media, Game Design, and Computer Science (with a focus in AI) approved and used the resulting grants and funds to outfit two full computer labs to facilitate the courses. In addition, a new IT program is allowing students to serve as technicians for our school site and potentially earn industry certification along the way.

This presentation will outline the infrastructure and resources necessary to make this happen along with the procedure to get these courses and pathways approved. Essential resources used to teach courses in all of these pathways will be shared, most of which are open source and free to use in an educational setting.

Outline

The first ten minutes of the presentation will be focused on what it takes to get an approved CTE pathway and the benefits and opportunities it can bring to have one recognized. In California, for example, it has opened up numerous grants and funds to our school that benefit not only the program but the campus as a whole.

The next segment, about ten to fifteen minutes, will outline key ways pathways can be built around Computer Science topics within the CTE framework. It will cover not only the courses that can be offered, but the credentials, materials, and resources necessary for each one including opportunities to run Computer Science pathways with only Chromebooks or shared computer labs.

With the remaining time there will be specific examples of pathways currently being used at Whitney High School including a 3-level Game Design path and an advanced Artificial Intelligence sequence. A focus will be put on how these courses are heavily student-driven and do not necessitate heavy technical training for the staff to facilitate.

Supporting research

The courses are based upon the California CTE Standards: https://www.cde.ca.gov/ci/ct/sf/ctemcstandards.asp

Perkins Funds for CTE Courses: https://www.careertech.org/perkins

Code.org Info on Perkins: https://code.org/files/RethinkingPerkins.pdf

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Presenters

Photo
Eamon Marchant, Whitney High School

Eamon Marchant is a Teacher and the Technology Coordinator at Whitney High School in Cerritos, California. He has taught Physics, AVID/Advisory, Integrated Science, and Robotics and currently teaches AP CompSci Principles and Game Design. He is passionate about making the latest, most relevant developments in STEM engaging, accessible, and equatable.

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