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Empower Creativity and Continuous Innovation with Instant Challenges

Participate and share

Participate and share : Interactive lecture

Sunday, June 23, 10:30–11:30 am
Location: 120BC

Christopher Hand   Susan Maynor   Dr. Michelle Schmitz  
People's Choice winner. Looking to infuse more creativity and continuous innovation into the learning experience? Come elevate your practice through experiencing and designing instant challenges, an instructional model fostering creativity, collaboration, and communication for ALL learners to be architects of a better tomorrow. Come ready to let your imagination soar!

Audience: Coaches, Teachers, Principals/head teachers
Skill level: Intermediate
Attendee devices: Devices required
Attendee device specification: Smartphone: iOS
Tablet: iOS
Participant accounts, software and other materials: Clips (or other easy video editing app - on the spot)
Google Slides
Device with Camera
Focus: Digital age teaching & learning
Topic: Instructional design and delivery
Grade level: PK-12
Subject area: Language arts, STEM/STEAM
ISTE Standards: For Administrators:
Digital Age Learning Culture
  • Ensure instructional innovation focused on continuous improvement of digital age learning.
For Coaches:
Teaching, Learning and Assessments
  • Coach teachers in and model design and implementation of technology-enhanced learning experiences emphasizing creativity, higher-order thinking skills and processes, and mental habits of mind (such as critical thinking, metacognition and self-regulation).
For Educators:
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.

Proposal summary

Purpose & objective

In an ever-evolving world with new types of communication and a need for real-time teamwork and problem solving, the ability to solve problems is becoming increasingly critical. The purpose of this interactive presentation is to engage participants in instant project-based challenges, designed to develop creative and critical thinking skills, amplify confidence, and enhance communication and collaboration skills. As an innovative instructional practice, the instant challenge exercises the creative process—a powerful learning tool that is at the root of all innovation in the arts, sciences and entrepreneurship.

In this session, participants will
*experience both a task and performance-based instant challenges integrating apps such as Clips and Keynote. This is at the bulk of the interactive presentation, giving time for participants to actually walk through different types of instant challenges.
*collaborate using creativity and problem-solving and then reflect on the creative process
*learn the process of designing an instant challenge, customizing it to their learning environment. Instant Challenges are adaptable to any content and can use different apps and technology platforms.
*have access to resources, ideas, and planning guides for instant challenges.


In this session, participants will experience different types of instant challenges designed to cultivate creativity, critical thinking, and confidence for all learners, as well as put their own imagination to work to create their own challenges. More than a design challenge, an Instant Challenge is a problem to be solved on the spot, maybe to teach a skill, build teamwork, unlock genius, or even assess mastery of a topic. Participants will utilize an iPad or iPhone for this session, along with Keynote, Clips, the iPad camera, and Google Slides. Flow of session: Introduction and Task STEAM Challenge/Presentation (25 minutes); Performance STEAM Challenge and Presentation and Reflection (25 minutes); Instant Challenge Design Process, Q/A, and Resources (15 minutes).

Supporting research

How children learn: https://www.nap.edu/read/9853/chapter/8
What is creativity: https://creativityworkshop.com/what-is-creativity.html
Catmull, E. (2014). Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration. New York, NY: Random House.
Costa, A. L. (2001). Developing Minds: A Resource Book for Teaching Thinking. Alexandria, VA: ASCD
Informal Learning Experiences: https://www.destinationimagination.org/wp-content/uploads/2016/08/16-17-White-Paper-INFORMAL-LEARNING-EXPERIENCES.pdf

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Christopher Hand, Liberty Public Schools

Christopher has over 15 years of experience at the central office administrative level. Currently Director of Assessment for Liberty Public Schools and has provided PD throughout the U.S. regarding data teams, assessment, continuous improvement, technology and culture. Presented at Apple, NSBA ISTE, COSN, ACT, Kauffman Foundation. Christopher has worked as an adjunct professor, volunteers on the advisory board of KCRPDC, and Vice President of the Liberty Parks Board. Christopher is married and has three children. Christopher uses humor and pop culture references to engage with audiences. Christopher’s passion for education stems from growing up as a special education student.

Susan Maynor, EPiC Elementary

Engage the imagination and ignite the kaleidoscope of creativity! There is no ceiling on what kids can create. I am passionate about transformative learning and re-imagining education. With over 20 years in education in both public and independent schools, I've taught K-12, served as a curriculum consultant and now a learning experience designer for EPiC Elementary in Liberty Public Schools, an innovative, project-based learning community designed to inspire students to be creative and think big. P21 Exemplar & Apple Distinguished Schools | visual storyteller | Apple Distinguished Educator 2017 | all things creative

Dr. Michelle Schmitz, Liberty Public Schools

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