Creative Constructor
Lab Virtual
Leadership Exchange
at ISTELive 21
Edtech Advocacy &
Policy Summit

MS Students Designed a STEAM Cart and Had It Manufactured in China!

Listen and learn

Listen and learn : Snapshot


Sunday, June 23, 3:00–4:00 pm
Location: 122B

Presentation 1 of 2
Other presentations:
Designing and Facilitating a Media Arts and Technology Makerspace

Mel Varga  
People's Choice winner. A group of eighth-grade students were asked to create designs for a STEAM cart. The students presented their designs to teachers and administrators. They then traveled to China to meet with a manufacturer. A design was finalized and a prototype built. Come learn about this amazing learning experience.

Audience: Coaches, Curriculum/district specialists, Technology coordinators/facilitators
Skill level: Beginner
Attendee devices: Devices not needed
Focus: Digital age teaching & learning
Topic: Maker activities and programs
Grade level: 6-12
Subject area: STEM/STEAM
ISTE Standards: For Students:
Innovative Designer
  • Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
  • Students develop, test and refine prototypes as part of a cyclical design process.
For Educators:
Facilitator
  • Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.

Proposal summary

Purpose & objective

Purpose & Objective: To provide students with an authentic learning opportunity that addresses a need in their school community.

Participant Outcomes:
1) students will gain an understanding of and an appreciation for the design thinking process,
2) students will be empowered to be makers and develop a sensitivity to the designed dimension of objects and systems
3) students will create a design for a prototype STEAM cart

Models employed:
The students that participated in this project were introduced to the following Agency by Design (AbD) thinking routines: 1) Imagine If, 2) Think, Feel, Care, and 3) Parts, Purposes, Complexities. These thinking routines provided the background knowledge necessary for the students to address a need at our school: a STEAM cart for primary classes that meets the needs of students and teachers.

Evidence of Success:
1) Designs were developed and presented for approval
2) The students and I traveled to Zhongshan, China to meet with the manufacturer
3) A prototype STEAM cart is being built (delivery in late February)

Outline

Content & Activities:
1) Slideshow: Introduction & overview of the STEAM cart project - 3 minutes
2) Video: Traveling to the factory and meeting the factory staff (head designer & manager) - 5 minutes
3) Slideshow: Reviewing & approving the final design, taking delivery of the prototype and next steps - 5 minutes
4) Q & A - 5 minutes
5) Group or Peer-to-Peer Discussion: How can your school develop similar learning activities - 10 minutes

Supporting research

MAKER-CENTERED LEARNING AND THE DEVELOPMENT OF SELF:
PRELIMINARY FINDINGS OF THE AGENCY BY DESIGN PROJECT

A WHITE PAPER PRESENTED BY AGENCY BY DESIGN
PROJECT ZERO, HARVARD GRADUATE SCHOOL OF EDUCATION
JANUARY 2015

http://www.agencybydesign.org/sites/default/files/Maker%20Centered%20Learning%20and%20the%20Development%20of%20Self_AbD_Jan%202015.pdf

More [+]

Presenters

Photo
Mel Varga, The International School of Macao

People also viewed

Creating Tech-Infused Science Lessons
Defining Amazing: Making Your School Something Special
Scratch Stories: Educators Share Their Experiences and Strategies