MS Students Designed a STEAM Cart and Had It Manufactured in China!
Listen and learn : Snapshot
Sunday, June 23, 3:00–4:00 pm
Presentation 1 of 2
Designing and Facilitating a Media Arts and Technology Makerspace
People's Choice winner. A group of eighth-grade students were asked to create designs for a STEAM cart. The students presented their designs to teachers and administrators. They then traveled to China to meet with a manufacturer. A design was finalized and a prototype built. Come learn about this amazing learning experience.
|Audience:||Coaches, Curriculum/district specialists, Technology coordinators/facilitators|
|Attendee devices:||Devices not needed|
|Focus:||Digital age teaching & learning|
|Topic:||Maker activities and programs|
|ISTE Standards:||For Students:
Purpose & Objective: To provide students with an authentic learning opportunity that addresses a need in their school community.
1) students will gain an understanding of and an appreciation for the design thinking process,
2) students will be empowered to be makers and develop a sensitivity to the designed dimension of objects and systems
3) students will create a design for a prototype STEAM cart
The students that participated in this project were introduced to the following Agency by Design (AbD) thinking routines: 1) Imagine If, 2) Think, Feel, Care, and 3) Parts, Purposes, Complexities. These thinking routines provided the background knowledge necessary for the students to address a need at our school: a STEAM cart for primary classes that meets the needs of students and teachers.
Evidence of Success:
1) Designs were developed and presented for approval
2) The students and I traveled to Zhongshan, China to meet with the manufacturer
3) A prototype STEAM cart is being built (delivery in late February)
Content & Activities:
1) Slideshow: Introduction & overview of the STEAM cart project - 3 minutes
2) Video: Traveling to the factory and meeting the factory staff (head designer & manager) - 5 minutes
3) Slideshow: Reviewing & approving the final design, taking delivery of the prototype and next steps - 5 minutes
4) Q & A - 5 minutes
5) Group or Peer-to-Peer Discussion: How can your school develop similar learning activities - 10 minutes
MAKER-CENTERED LEARNING AND THE DEVELOPMENT OF SELF:
PRELIMINARY FINDINGS OF THE AGENCY BY DESIGN PROJECT
A WHITE PAPER PRESENTED BY AGENCY BY DESIGN
PROJECT ZERO, HARVARD GRADUATE SCHOOL OF EDUCATION