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Get Ready to Make! Simple Design Challenges for Elementary Makerspaces

Listen and learn

Listen and learn : Snapshot

Wednesday, June 26, 1:30–2:30 pm
Location: 122A

Presentation 2 of 2
Other presentations:
Building CTE Pathways Around Computer Science: Game Design, IT and More!

Gina Scott   Michelle Wendt  
People's Choice winner. Technology, math, science, digital and electronic art come together in student engineered designs. What does this look like in an elementary setting? Carve out spaces for your students to learn from simple design challenges. Access STEM-rich lesson ideas, crowdsourcing resources and design learning projects.

Audience: Teachers, Technology coordinators/facilitators, Library media specialists
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: Windows, Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials: Laptop: PC, Chromebook, Mac
Smartphone: Android, iOS, Windows
Tablet: iOS, Windows
Focus: Digital age teaching & learning
Topic: Maker activities and programs
Grade level: 3-5
Subject area: STEM/STEAM
ISTE Standards: For Students:
Creative Communicator
  • Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.
Innovative Designer
  • Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
  • Students develop, test and refine prototypes as part of a cyclical design process.
Related exhibitors: MakerBot 3D Printers , littleBits , LEGO Education , Ozobot

Proposal summary

Purpose & objective

Students will engage in exercises, projects, and reflections to explore various methods and approaches to innovative problem solving and design thinking.


We will share a resource library of design challenges appropriate for elementary school
Student samples will be shown of the following outline:
Identify the need and constraints
Research the problem
Develop possible solutions through brainstorming
Select a promising solution
Build prototypes
Test and evaluate prototypes
Elicit Peer feedback
Redesign as needed
Present Innovative prototype

Supporting research

KOERBER, S; et al. The Development of Scientific Thinking in Elementary School: A Comprehensive Inventory. Child Development. 86, 1, 327-336, Jan. 2015. ISSN: 00093920.
Hickey, A. (2013, Jul 09). Swansboro elementary to be "school of design thinking". McClatchy - Tribune Business News Retrieved from http://ezproxy.stockton.edu:2048/login?url=http://search.proquest.com.ezproxy.stockton.edu/docview/1398818668?accountid=29054
Report, Staff (10/08/2009). "Bear Elementary pupils test design skills". Dayton daily news (Dayton, Ohio. 1987) (0897-0920)
SMAY, D., & WALKER, C. (2015). Makerspaces. Teacher Librarian, 42(4), 39-43.
Foote, C. (2015). Far Beyond Makerspaces. Internet@Schools, 22(5), 12-13.

More [+]


Gina Scott, Kansas State University
Michelle Wendt, SRI&ETTC of Stockton University

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