ISTE20Creative
Constructor Lab
Digital
Leadership Summit
Edtech Advocacy &
Policy Summit

Amazing Things You Can Do With the Merge Products in the Classroom

Explore and create
Pre-registration required

Explore and create : BYODex


Wednesday, June 26, 1:00–2:30 pm
Location: Franklin 3-4, Marriott

Bethany Rodgers  
Learn about the Merge Cube and Goggles as well as CoSpaces EDU and the Qlone App. See the potential of CoSpaces EDU by itself and when paired with the Merge products. Discover lessons created with Merge products and create your own to use in your classroom right away.

Audience: Teachers, Principals/head teachers, Technology coordinators/facilitators
Skill level: Beginner
Attendee devices: Devices required
Attendee device specification: Smartphone: Android, iOS
Laptop: Chromebook, Mac, PC
Participant accounts, software and other materials: They should have already created a free CoSpaces Edu account and have the Google Expeditions app downloaded on their phone.
Focus: Technology infrastructure
Topic: Emergent technologies
Subject area: Language arts, STEM/STEAM
ISTE Standards: For Educators:
Collaborator
  • Dedicate planning time to collaborate with colleagues to create authentic learning experiences that leverage technology.
Facilitator
  • Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.
Analyst
  • Provide alternative ways for students to demonstrate competency and reflect on their learning using technology.
Related exhibitors: CoSpaces , MERGE

Proposal summary

Purpose & objective

Overview
In this hand on Session, participants will learn about the merge products: cube, goggles, and CoSpaces EDU. We will also explore the Qlone App and look at the potential it has both by itself and also when paired with the Merge products. Participants will see lessons already created using the merge products, and they will be able to create their own lessons with the merge products to be able to use in their classrooms right away.

Merge Cube
Participants will learn about different apps for the merge cube and how each app can be integrated into the educational setting. Participants will walk away from this session with lessons they have created to use in their classroom with the app of their choosing.

Qlone App
Participants will see the Qlone app and learn about 3D scanning. I will show them how to take their 3D scan and upload it, so they will be able to view it on their merge cube.

Merge Goggles
Participants will learn the benefits of the merge goggles, and how they can easily integrate Google Tour Creator, Google Expeditions, and the Merge Goggles. Participants will see how easy it is to take their class on virtual field trips and how the students can lead and teach in the classroom setting. Participants will create their own Tour through Google Expeditions that can be used with their class.

CoSpaces EDU
Participants will learn how to operate CoSpaces EDU. They will see different ideas for “spaces”, and they will learn how to create their own space for their class and how to code it. They will have the knowledge to use these in their classroom and go back and teach it to their students.

Outline

In this session, I will give a brief overview of the products we will be using and looking at. After that, we will dive right into creating lessons to be used in the classroom for each of the products.

10 minute- overview

20 minutes- analyze merge cube apps and create a lesson centered around the app of your choosing to use in your classroom with your students.

30 minutes- Create a virtual tour through Google and use Google Expeditions to view it through the Merge Goggles.

30 minutes- Create a "space" on CoSpaces Edu making sure to include coding.

I will only lecture for the first 10 minutes, for the rest of the time we will be collaborating on product/lesson creation. The participants can group up by subject and grade level or work independently or in another group of their choosing to collaborate and create. I will walk around and help facilitate their creation through each of the products while also bringing around the products for them to get a hands on view of each.

Supporting research

Coding in the Curriculum: https://research.acer.edu.au/cgi/viewcontent.cgi?article=1297&context=research_conference

AR/VR Experiences in the classroom using the Merge Cube:
https://www.edsurge.com/news/2018-03-14-the-10-best-vr-apps-for-classrooms-using-merge-vr-s-new-merge-cube

I will present the concept of coding as well as AR and VR experiences inside the classroom for the students.

More [+]

Presenters

Bethany Rodgers, Harris County School System

I have been an educator for 9 years. I have worked in Title 1 Reading, and I now work in 6th grade Language Arts. I love technology and finding ways to incorporate it into my lessons.

People also viewed

5 Hacks for the Risk-Taking Teacher From the Sons of Technology
DIY: Digital BreakoutEDU
Fake? Or Alternative Facts?