Not Distraction — Education! Esports as a Powerful Learning Tool for Students
Listen and learn : Panel
Monday, June 24, 4:00–5:00 pm
Terry Kraft Gerald Solomon
Learn about a fully credentialed, state-approved curriculum that intertwines esports and education. Join this panel discussion to learn about firsthand experiences and research sharing students' new-found passion for learning. Also, see how the esports ecosystem can be leveraged in clubs and classes to teach foundational STEM/ELA/SEL skills.
|Audience:||Curriculum/district specialists, Teachers, Principals/head teachers|
|Attendee devices:||Devices not needed|
|Participant accounts, software and other materials:||N.A|
|Focus:||Digital age teaching & learning|
|Topic:||Instructional design and delivery|
|Subject area:||Language arts, STEM/STEAM|
|ISTE Standards:||For Administrators:
Digital Age Learning Culture
Exemplify foundational literacy in esports (STEM, ELA, SEL) through high school ELA curriculum
Review research-based toolkits & curriculum success in forming high school esports communities
Understand the opportunities with NASEF organization and its free system for student benefit through connected play, mentorship and learning
30-45 minutes: The panel will share firsthand experiences and research to demonstrate how students found a new passion for learning, and how the esports ecosystem can be leveraged in clubs or classes to teach foundational STEM, ELA and SEL skills.
15 minutes: Open Q/A
The research supporting this work is being lead by Dr. Constance Steinkuehler, whose first year findings are expected to be published in 2019.