Esports in K-12: What, Why and How!
Listen and learn : Panel
Sunday, June 23, 1:00–2:00 pm
Location: Liberty Ballroom, Marriott
J Collins Steve Isaacs Dr. Elizabeth Newbury Tristan Wheeler
Esports in K-12 schools is rapidly growing, but what is it exactly, why does it matter and how can you participate? Come hear answers and examples from the field from a panel including high school and middle school teachers, a librarian, a student and a policy expert.
|Audience:||Teachers, Principals/head teachers, Library media specialists|
|Attendee devices:||Devices not needed|
|Focus:||Digital age teaching & learning|
|Topic:||Game-based learning and gamification|
|ISTE Standards:||For Students:
|Additional detail:||Student presentation|
Participants will encounter varying perspectives of "what" constitutes esports, "why" they are important to the education system, and "how" they can participate in esports. This conversation will include information on the scope of the field. Objectives will be met by (1) panelists telling their unique stories, (2) moderator questions, (3) general audience Q&As, (4) suggested follow up at the esports event that evening, (5) suggested online material follow ups, and (6) suggested participation/conversations/questions on Twitter during the talk.
Evidence of success will be measured by questions asked (indicators of engagement), participation in the evening event, and lessons brought back to their host schools/organizations.
- Moderator welcome (3 minutes)
- Panelist intros: Each panelist will introduce themselves and answer one of the what/why/how questions. (15 minutes)
=Moderator will ask questions from audience submitted through Twitter using #esportsedu, Twitter-chat style. Each section will be 10-15 minutes.=
Q1: What is esports? (what games, audiences, tournaments, etc.)
Q2: Why is esports relevant to education? (scope of footprint, scholarships, pipeline)
Q3: How do you get your school/library/organization involved in esports? (how do you start a program, participate in a program, get buy-in)
Collins, J. (2019, February 27). Esports Scholarships Are Growing. Do They Leave Some Students Behind? - EdSurge News. Retrieved March 19, 2019, from https://www.edsurge.com/news/2019-02-27-esports-scholarships-are-growing-do-they-leave-some-students-behind
Bonny, J. W., Castaneda, L. M., & Swanson, T. (2016). Using an International Gaming Tournament to Study Individual Differences in MOBA Expertise and Cognitive Skills. Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems - CHI 16. doi:10.1145/2858036.2858190
The 2019 ED Games Expo at the Kennedy Center. (2019). Retrieved March 19, 2019, from https://blog.ed.gov/2019/01/time-play-learn-2019-ed-games-expo-kennedy-center
Takeuchi, L. M., & Vaala, S. (2014). Level up learning: A national survey on teaching with digital games. New York: The Joan Ganz Cooney Center at Sesame Workshop.