Creative Constructor
Lab Virtual
Leadership Exchange
at ISTELive 21
Edtech Advocacy &
Policy Summit

Esports in K-12 Is Solving the Student Engagement Problem

Listen and learn

Listen and learn : Snapshot

Monday, June 24, 12:00–1:00 pm
Location: 113A

Presentation 1 of 2
Other presentations:
Rural School Tackles Big STEAM Goals

Kerwin Rent  
Over 70% of students in grades K-12 are gamers and more than 50% of those students never stay after school. EliteGamingLIVE is an esports/STEM platform that engages those students through interscholastic competition and interest-based learning, fostering social, behavioral and academic benefits that traditional student-athletes enjoy.

Audience: Chief technology officers/superintendents/school board members, Teachers, Principals/head teachers
Skill level: Beginner
Attendee devices: Devices not needed
Focus: Digital age teaching & learning
Topic: Game-based learning and gamification
Grade level: PK-12
Subject area: Career and technical education, STEM/STEAM
ISTE Standards: For Students:
Creative Communicator
  • Students create original works or responsibly repurpose or remix digital resources into new creations.
Empowered Learner
  • Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.
For Educators:
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.

Proposal summary

Purpose & objective

Our panel would serve as an opportunity to be educated on eSports for K-12 in general, and the secondary tone would focus on the results EliteGamingLIVE have seen over the last five years in the dozens of school's we currently operate in.


The panel would primarily be non-interactive for attendees but we could take a number of questions from attendees as the last segment of the panel.

Supporting research

There are now over 200 colleges in the US that award scholarships specifically to gamers. My company has garnered multiple case studies from school leaders that have brought eSports into their respective K-12 school. We could supply those case studies and possibly have one of those principals sit on the panel.

More [+]


Kerwin Rent, EliteGamingLIVE

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