Esports: Career Pathway or Entertainment Craze? |
Participate and share : Interactive lecture
Tuesday, June 25, 3:15–4:15 pm
Location: 201BC
Kyle Berger
Juan DeBiedma
Todd Harris
Daniel Vélez
Snow White
With 80+ colleges offering scholarships and 300+ fielding competitive teams, esports is bursting into education. What does this mean for K12? Is esports merely an extracurricular activity or a new career pathway? Gain new insights from educators and esports professionals, share strategies and debate the impact of esports in K12.
Audience: | Chief technology officers/superintendents/school board members, Curriculum/district specialists, Principals/head teachers |
Skill level: | Beginner |
Attendee devices: | Devices useful |
Attendee device specification: | Smartphone: Windows, Android, iOS |
Focus: | Digital age teaching & learning |
Topic: | Game-based learning and gamification |
Grade level: | 6-12 |
Subject area: | Career and technical education |
ISTE Standards: | For Administrators: Digital Age Learning Culture
Empowering Leader
Designer
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Additional detail: | Spotlight on Solutions presentation |
to be added later
to be added later
to be added later
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