Creative Constructor
Lab Virtual
Leadership Exchange
at ISTELive 21
Edtech Advocacy &
Policy Summit

Girls Who Game

Listen and learn

Wednesday, June 26, 8:30–9:30 am
Location: 110AB

Katina Papulkas  
Hosted by Dell Technologies. What happens when girls use egames as part of learning? Will it result in greater interest in STEAM and improve global competencies? Will it encourage game-based learning in classrooms? Learn how targeted girls egaming clubs can make a difference for female students and ultimately provide new opportunities for all.

Audience: Chief technology officers/superintendents/school board members, Curriculum/district specialists, Principals/head teachers
Focus: Digital age teaching & learning
Topic: Game-based learning and gamification
Grade level: PK-12
Subject area: STEM/STEAM


Katina Papulkas, Dell Technologies