Wednesday, June 26, 8:30–9:30 am
Hosted by Dell Technologies. What happens when girls use egames as part of learning? Will it result in greater interest in STEAM and improve global competencies? Will it encourage game-based learning in classrooms? Learn how targeted girls egaming clubs can make a difference for female students and ultimately provide new opportunities for all.
||Chief technology officers/superintendents/school board members, Curriculum/district specialists, Principals/head teachers
||Digital age teaching & learning
||Game-based learning and gamification