Putting the AR (and VR) in ARt
Participate and share : Poster
Wednesday, December 2, 4:30–5:30 pm PST (Pacific Standard Time)
Dr. circe dunnell Dr. Kevin Merges
Each year, non-traditional art media are used in the 11th grade Critique and Production course at Rutgers Preparatory School. this year the media is AR and VR. Presenters will share and display the students' work in AR and VR apps such as Morphi and Tilt Brush with Google Poly.
|Audience:||Curriculum/district specialists, Teachers, Professional developers|
|Attendee devices:||Devices useful|
|Attendee device specification:||Smartphone: Android, iOS
|Participant accounts, software and other materials:||We will have sharable files of student work. Participants will be able to scan a qr code with their phone and view the files on their own device. We will be displaying the work on the screen so anyone will be able to see it without download. The 3-D nature of the files will allow participants with the files to zoom and rotate on their personal device, if they would like.|
|Topic:||Augmented, mixed & virtual reality|
|Subject area:||STEM/STEAM, Performing/visual arts|
|ISTE Standards:||For Educators:
The presenters will share the outcomes of this Art classroom experiment creating art in virtual and/or augmented reality. Using the foundation and concepts about the traditional construction of an artwork students needed to consider how to approach new technology with new ideas in creating art, but also needed to understand new methods of displaying their art. Augmented reality forces the students to explore the environment their art will "augment". Using Google Poly to display 3-D files required students to consider their work from all angles as the observer of the display could rotate and zoom on the artwork. The students used Procreate, Morphi, Tilt Brush, and Merge Cubes to complete their works.
This project is a new course for Drs. Dunnell and Merges. They have worked together for over 15 years integrating fractals in art and mathematics:
Augmented Reality and Virtual Reality are new media in the art world. These emerging technologies will be explored in the classroom this year and the results will be reported at ISTE in June.