Using Animatronics to Teach Coding and Engineering |
Participate and share : Poster
Saturday, December 5, 12:30–1:30 pm PST (Pacific Standard Time)
Robert Ruff
In this poster, attendees will be exposed to the coding, engineering, and art behind student-created animatronic characters and projects.
Audience: | Curriculum/district specialists, Library media specialists, Teachers |
Skill level: | Beginner |
Attendee devices: | Devices not needed |
Topic: | Maker activities & programs |
Grade level: | 6-8 |
Subject area: | Career and technical education, STEM/STEAM |
ISTE Standards: | For Students: Empowered Learner
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The purpose of this session is to introduce attendees to the tools, technology and techniques used to create animatronic figures and characters. Participants will be exposed to the engineering and mechanics behind basic animatronic characters. In addition to the engineering aspect, participants will learn how coding is used to control the characters and how multiple electronic interface techniques can be used to communicate with the characters. Participants will walk away with an understanding of how Animatronics incorporates all the letters of STEAM including the Arts..
https://www.redlandscommunitynews.com/news/education/garner-holt-s-education-through-imagination-lets-students-explore-through/article_ca1d16fc-b488-11e9-a8a4-8bbc874e19c5.html
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