Blended Learning Coaching: My Journey as a First-Year Coach
Participate and share : Poster
Monday, November 30, 1:30–2:30 pm PST (Pacific Standard Time)
Follow the journey of a first-year coach working with teachers to implement blended learning strategies into a traditional classroom setting. Explore the structure that was used: workshops, deep dive visits, virtual conversations. Also, see the tools that were used to help teachers see their growth.
|Audience:||Coaches, Principals/head teachers, Technology coordinators/facilitators|
|Attendee devices:||Devices useful|
|Attendee device specification:||Smartphone: iOS
Laptop: Chromebook, Mac, PC
|Participant accounts, software and other materials:||Google account to download presentation
|Topic:||Coaching & mentoring|
|ISTE Standards:||For Coaches:
Teaching, Learning and Assessments
The purpose of this presentation is to give other coaches support and guidance on their journeys as a technology coach through the blended learning field with teachers. Participants will be able to see a different model set up through workshops, deep dive observations, and collaborative online feedback calls. Discussions around how teachers take a self reflection evaluation multiple times and the use of a rubric that focuses on the 4C’s as well as student engagement multiple times throughout the program by both the coach and the teacher will also show evidence of success of the teachers’ progress through the cohort. Formal coaching cycles will be discussed but with a twist to show that as a coach the stress of this process needs to be taken off of a teacher so that as much growth as possible can be made.
Blended Learning- Catlin Tucker https://catlintucker.com/2019/02/blended-learning-a-bridge-to-personalization/
Future Ready- Blended Learning and Technology
The Art of Coaching by Elena Aguilar
iNACOL- Blended Learning Teacher Competency Framework
Connect, Create and Collaborate: Edtech Coaches PLN Best Practices and Favorite Tools
Curiosity, Creativity and SCIENCE!
Interpersonal Connection, Engagement, and Learning With Video Games During Remote Learning