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Esports-centric Curricula: Paving the Road to Higher Education Through Play and Passion

Listen and learn

Listen and learn : Panel

Wednesday, December 2, 5:00–5:45 pm PST (Pacific Standard Time)

Kevin Brown  
gerald solomon  

Connecting learning to student interests makes all the difference in learning and remembering concepts. The panel will share how our fully credentialed, state-approved curriculum has grown, the results of our 2019- 20 Scholastic Esports Fellow program, and highlight how to effectively integrate esports into the classroom.

Audience: Curriculum/district specialists, Teachers, Principals/head teachers
Skill level: Beginner
Attendee devices: Devices not needed
Topic: Instructional design & delivery
Grade level: 9-12
Subject area: Language arts
ISTE Standards: For Educators:
  • Set professional learning goals to explore and apply pedagogical approaches made possible by technology and reflect on their effectiveness.
  • Stay current with research that supports improved student learning outcomes, including findings from the learning sciences.
  • Pursue professional interests by creating and actively participating in local and global learning networks.
Additional detail: Session recorded for video-on-demand

Proposal summary

Purpose & objective

- See variable-length models of esports and ELAcurricula tied to meaningful, common core educational standards
- Be able to discuss learning strategies and targeted outcomes with the developers of the learning content
- Examine how the disruptive format functions as a skill development and accelerator tool for ELA


Introduction (5 minutes)
ELA Curriculum Overview (10 minutes)
ELA and Esports: What's To Come (5 minutes)
Panelist Questions (30 minutes)
Audience Questions (10 minutes)

Supporting research The Esports Ecosystem diagram linked here was produced in collaboration by the Connected Learning Lab and the Orange County Department of Education

Diagram Citation: Anderson, Tsaasan, Reitman, Lee, Wu, Steele, Turner & Steinkuehler (2018)

Additionally, the North America Scholastic Esports Federation has selected leading gaming and learning researchers from the Connected Learning Lab at the University of California, Irvine to understand the intersection between esports and STEM learning and impact on social emotional learning for high school players. This work is lead by leading esports researcher Dr. Constance Steinkuehler.

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Kevin Brown, Orange County Department of Education

Kevin Brown is a licensed CTE instructor, mentor teacher and wears the mantle of “esports Program Specialist” in a joint position with the Orange County (CA) Department of Education and the North America Scholastic esports Federation (NASEF). As a life-long gamer, he sees his job as the perfect linkage between parents, educators and administrators, helping them cross the seemingly impossible divide between video game play and all of its inherent scholastic, health and social-emotional merits. Polyglot, inventor, monastic and beast-master round out his eclectic skill set.

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