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Creative Constructor
Lab Virtual
Leadership Exchange
at ISTELive 21
Edtech Advocacy &
Policy Summit

Be Part of the Learning Revolution With Fortnite Creative

Participate and share

Participate and share : Interactive lecture


Thursday, December 3, 12:45–1:30 pm PST (Pacific Standard Time)

Steve Isaacs  
Nicholas Pant  
Linda Sellheim  
Katie Wright  

Teachers are making learning relevant, leveraging student expertise by assigning projects from history to game design using Fortnite Creative as a sandbox. 3D can bring subjects alive beyond games, students learn skills they will need in the future as our immersive world evolves and interacting in 3D becomes the norm.

Audience: Chief technology officers/superintendents/school board members, Teachers, Principals/head teachers
Skill level: Beginner
Attendee devices: Devices not needed
Participant accounts, software and other materials: None
Topic: Games for learning & gamification
Grade level: 6-12
Subject area: Social studies, STEM/STEAM
ISTE Standards: For Coaches:
Digital Age Learning Environments
  • Maintain and manage a variety of digital tools and resources for teacher and student use in technology-rich learning environments.
Digital Citizenship
  • Model and promote strategies for achieving equitable access to digital tools and resources and technology-related best practices for all students and teachers.
Disclosure: The submitter of this session has been supported by a company whose product is being included in the session

Proposal summary

Purpose & objective

I am proposing a panel of 3 middle school and high school teachers which I will moderate on using Fortnite Creative and Unreal in the classroom. These teachers have had great success teaching core subjects and our goal is to share their work and our free learning resources and tools.

Discover new ways to integrate free online popular games and tools across subjects
Make learning meaningful to your students by meeting them where they are
Learn how to incorporate the iterative design process in learning across subject areas
Empower students to take ownership of their learning

Outline

Presentations with evidence of student learning using slides and video.

Introduction to Epic: Fortnite, Twinmotion and Unreal in the Classroom -10 min.
Moderator introduction-Linda Sellheim 5 min
Introduce Panel: 5 min.
Panel Presentations
Steve Isaacs - 15 min
Katie Wright - 15 min
Nick Pant - 15 min
QA -10 min.
90 Minutes total

Each panelist shares student success/challenges

Supporting research

https://www.kqed.org/mindshift/36482/games-in-the-classroom-what-the-research-sayshttps://braveintheattempt.com/2017/07/31/10-important-research-findings-on-games-in-education/https://edurealms.com/research-and-resources/serious-games-resources/

More [+]

Presenters

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Steve Isaacs, Epic Games

Steve Isaacs has been teaching since 1992. In 1998 began teaching in Bernards Township, NJ where he developed an internationally recognized middle and high school game development program. Steve is a pioneer in using VR and AR in the classroom. He is a champion for student choice and student voice, providing a choice based environment to help students find and nurture their passion for learning. Steve is an edtech influencer, community builder, and leader in game-based learning and esports. Steve was honored as the 2016 ISTE Outstanding Teacher and the PBS Digital Innovator representing the state of New Jersey.

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Nicholas Pant, Other
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Linda Sellheim, Epic Games
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Katie Wright, Other

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