Using Scratch for Emotional Intelligence Learning |
Participate and share : Poster
Tuesday, December 1, 1:30–2:30 pm PST (Pacific Standard Time)
Carlos Patricio Oropeza Pablo Ernesto Oropeza Carlos E. Oropeza P.
The focus of the session is to create an Emotional Chart that can be used for identify and give some advises about the emotional state of the user. The student need to search and considerer the topics related with the emotional intelligence as well as the coding issue.
Audience: | Teachers |
Skill level: | Beginner |
Attendee devices: | Devices not needed |
Participant accounts, software and other materials: | Software, apps or accounts are not needed in this session. |
Topic: | Social emotional learning |
Grade level: | PK-12 |
Subject area: | STEM/STEAM, ESL |
ISTE Standards: | For Students: Empowered Learner
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Additional detail: | Student presentation |
The principal purpose is to identify our emotions in order to be able to manage them as well as understand the behavior of other people on the bases of what emotion is experimented.
In that order of ideas the objectives are:
-Use a storytelling (created in Scratch) to know of the emotions people experiment the most.
-Used a board (created in Scratch) to know what emotions I am feeling right now.
-Use a board (created in Scratch) to know what emotions other people is feeling right now.
Of course has is was stated the principal tool is Scratch (Scratch for Educators: Your students can use Scratch to code their own interactive stories, animations, and games. In the process, they learn to think creatively, reason systematically, and work collaboratively — essential skills for everyone in today’s society. Educators are integrating Scratch across many different subject areas and age groups).
The activities are going to be related with:
Introduction: recover knowledge of the concepts of Emotional Intelligence and Emotional Learning as well as Emotional literacy.
Development: Use scratch as tool for explain and demonstrated the knowledge acquired of the Emotional concepts. The principal activities will be peer-to- peer interaction, games and contests.
Close: Reflect about the relevance of the topics mentioned and with the way of approach with Scratch.
Time: not more than 5 minutes.
Emotional Intelligence. Daniel Goleman.
Structures of Mind. Howard Gardner.
The Future of Jobs Report 2018. WEF.
Soft Skills. Pearson.
Informe Faure. UNESCO
Informe Delors. UNESCO
PISA report. OCD
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