So, They Asked Me to Teach Coding ...Remotely |
Listen and learn : Snapshot
Friday, December 4, 11:30 am–12:15 pm PST (Pacific Standard Time)
Presentation 1 of 2
Other presentations:
A Journey Into Minecraft
Heather Giles
Starting in August my course was swtiched to an asychronus model of coding instruction. Reflecting on the process from our emergency remote learning, I will talk through the best ways to reach our students at home with coding.
Audience: | Teachers, Technology coordinators/facilitators, Library media specialists |
Skill level: | Beginner |
Attendee devices: | Devices required |
Attendee device specification: | Laptop: Chromebook, Mac, PC |
Participant accounts, software and other materials: | SpheroEDU App on Tablets, LEGO Education Google App if using Chromebooks |
Topic: | Computer science & computational thinking |
Grade level: | 6-8 |
Subject area: | STEM/STEAM, Computer science |
ISTE Standards: | For Students: Empowered Learner
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Each participant will be able to:
Implement a Google's CSFirst and Scracth, CodeHS and some other online coding platforms into the remote learning environment.
-What was "Enhanced Tech?" to What is "Enhanced Tech?"
-Reworking the Course Content
-How it works Remotely.
-Ready-made resources to use with your students in a Remote Setting.
https://www.birdbraintechnologies.com/standards/
https://colleengraves.org/2016/06/07/invention-literacy-research-part-one/
https://www.fingerfoodatg.com/sphero/
https://www.cmu.edu/roboticsacademy/Research/index.html
https://static.codehs.com/docs/WhyComputerScience_2017.pdf
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