Gaming for Good: Designing E-sports Programs in K-12 Schools |
Participate and share : Poster
Danielle Johnson
Gaming is a bigger industry than movies and music combined, and in 2019, more than 200 colleges and universities offer scholarships to scholar-gamers. E-sports are coming to schools whether we are ready or not. How can we use gaming as a force for good?
Audience: | Chief technology officers/superintendents/school board members, Principals/head teachers, Technology coordinators/facilitators |
Skill level: | Beginner |
Attendee devices: | Devices not needed |
Topic: | Games for learning & gamification |
Grade level: | PK-12 |
ISTE Standards: | For Education Leaders: Visionary Planner
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1. School leaders will understand why Esports programs should be integrated into our schools.
2. Leaders will be introduced to the fundamentals of Esports program design including infrastructure needs.
3. Leaders will contribute their perspectives for the Esports Citizenship curriculum.
Will make available.
https://www.esportsfed.org/news/blog/why-should-educators-embrace-esports/
https://www.reuters.com/sponsored/article/popularity-of-gaming?utm_source=reddit.com
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