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Edtech Industry
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Edtech Advocacy &
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Gaming for Good: Designing E-sports Programs in K-12 Schools

Participate and share

Participate and share : Poster

Danielle Johnson  
Gaming is a bigger industry than movies and music combined, and in 2019, more than 200 colleges and universities offer scholarships to scholar-gamers. E-sports are coming to schools whether we are ready or not. How can we use gaming as a force for good?

Audience: Chief technology officers/superintendents/school board members, Principals/head teachers, Technology coordinators/facilitators
Skill level: Beginner
Attendee devices: Devices not needed
Topic: Games for learning & gamification
Grade level: PK-12
ISTE Standards: For Education Leaders:
Visionary Planner
  • Engage education stakeholders in developing and adopting a shared vision for using technology to improve student success, informed by the learning sciences.
Equity and Citizenship Advocate
  • Cultivate responsible online behavior, including the safe, ethical and legal use of technology.
Systems Designer
  • Lead teams to collaboratively establish robust infrastructure and systems needed to implement the strategic plan.

Proposal summary

Purpose & objective

1. School leaders will understand why Esports programs should be integrated into our schools.
2. Leaders will be introduced to the fundamentals of Esports program design including infrastructure needs.
3. Leaders will contribute their perspectives for the Esports Citizenship curriculum.


Will make available.

Supporting research

More [+]


Danielle Johnson, Texas Scholastic Esports

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